cmake_minimum_required(VERSION 3.16) add_definitions(-DTT_DEBUG) if (DEFINED ENV{ESP_IDF_VERSION}) message("Building with ESP-IDF v$ENV{ESP_IDF_VERSION}") include($ENV{IDF_PATH}/tools/cmake/project.cmake) add_definitions(-DESP_TARGET) add_compile_definitions(ESP_TARGET) set(COMPONENTS app-esp) set(EXTRA_COMPONENT_DIRS "boards" "tactility-esp" "app-esp" "libs/esp_lvgl_port" "libs/lvgl" ) # Yellow Board only runs on ESP32 if(NOT "${IDF_TARGET}" STREQUAL "esp32") set(EXCLUDE_COMPONENTS "yellow_board_2432s024") endif() # T-Deck is an S3 platform if(NOT "${IDF_TARGET}" STREQUAL "esp32s3") set(EXCLUDE_COMPONENTS "lilygo_tdeck") set(EXCLUDE_COMPONENTS "waveshare_s3_touch") endif() else() message("Building for sim target") endif() project(tactility-root) add_subdirectory(libs/mlib) add_subdirectory(tactility) add_subdirectory(tactility-core) if (NOT DEFINED ENV{ESP_IDF_VERSION}) add_subdirectory(libs/freertos-kernel) target_include_directories(freertos-kernel PUBLIC app-sim/src # for FreeRTOSConfig.h ) add_subdirectory(libs/mbedtls) add_subdirectory(app-sim) # region SDL & LVGL find_package(SDL2 REQUIRED CONFIG) add_subdirectory(libs/lvgl) # Added as idf component for ESP and as library for other targets target_include_directories(lvgl PUBLIC ${SDL2_INCLUDE_DIRS} PUBLIC app-sim/src # for lv_conf.h and lv_drv_conf.h ) add_subdirectory(libs/lv_drivers) option(LV_USE_DRAW_SDL "Use SDL draw unit" OFF) option(LV_USE_LIBPNG "Use libpng to decode PNG" OFF) option(LV_USE_LIBJPEG_TURBO "Use libjpeg turbo to decode JPEG" OFF) option(LV_USE_FFMPEG "Use libffmpeg to display video using lv_ffmpeg" OFF) option(LV_USE_FREETYPE "Use freetype lib" OFF) set(CMAKE_C_STANDARD 99) # C99 # lvgl officially support C99 and above set(CMAKE_CXX_STANDARD 17) # C17 set(CMAKE_CXX_STANDARD_REQUIRED ON) set(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/bin) add_compile_definitions($<$:LV_USE_DRAW_SDL=1>) add_compile_definitions($<$:LV_USE_LIBPNG=1>) add_compile_definitions($<$:LV_USE_LIBJPEG_TURBO=1>) add_compile_definitions($<$:LV_USE_FFMPEG=1>) if (LV_USE_DRAW_SDL) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake") # Need to install libsdl2-image-dev # `sudo apt install libsdl2-image-dev` # `brew install sdl2_image` find_package(SDL2_image REQUIRED) target_include_directories(lvgl PUBLIC ${SDL2_IMAGE_INCLUDE_DIRS}) target_link_libraries(app-sim ${SDL2_IMAGE_LIBRARIES}) endif(LV_USE_DRAW_SDL) if (LV_USE_LIBPNG) find_package(PNG REQUIRED) target_include_directories(lvgl PUBLIC ${PNG_INCLUDE_DIR}) target_link_libraries(app-sim ${PNG_LIBRARY}) endif(LV_USE_LIBPNG) if (LV_USE_LIBJPEG_TURBO) # Need to install libjpeg-turbo8-dev # `sudo apt install libjpeg-turbo8-dev` # `brew install libjpeg-turbo` find_package(JPEG REQUIRED) target_include_directories(lvgl PUBLIC ${JPEG_INCLUDE_DIRS}) target_link_libraries(app-sim ${JPEG_LIBRARIES}) endif(LV_USE_LIBJPEG_TURBO) if (LV_USE_FFMPEG) target_link_libraries(main avformat avcodec avutil swscale) endif(LV_USE_FFMPEG) if (LV_USE_FREETYPE) find_package(Freetype REQUIRED) target_link_libraries(app-sim ${FREETYPE_LIBRARIES}) target_include_directories(lvgl PUBLIC ${FREETYPE_INCLUDE_DIRS}) endif(LV_USE_FREETYPE) # endregion SDL & LVGL endif()