#include "Tactility/lvgl/Keyboard.h" #include "Tactility/Check.h" #include "Tactility/lvgl/LvglSync.h" #include "Tactility/service/gui/Gui.h" #include namespace tt::service::gui { extern Gui* gui; static void show_keyboard(lv_event_t* event) { lv_obj_t* target = lv_event_get_current_target_obj(event); softwareKeyboardShow(target); lv_obj_scroll_to_view(target, LV_ANIM_ON); } static void hide_keyboard(TT_UNUSED lv_event_t* event) { softwareKeyboardHide(); } bool softwareKeyboardIsEnabled() { return !lvgl::hardware_keyboard_is_available() || TT_CONFIG_FORCE_ONSCREEN_KEYBOARD; } void softwareKeyboardShow(lv_obj_t* textarea) { lock(); if (gui->keyboard) { lv_obj_clear_flag(gui->keyboard, LV_OBJ_FLAG_HIDDEN); lv_keyboard_set_textarea(gui->keyboard, textarea); } unlock(); } void softwareKeyboardHide() { lock(); if (gui->keyboard) { lv_obj_add_flag(gui->keyboard, LV_OBJ_FLAG_HIDDEN); } unlock(); } void keyboardAddTextArea(lv_obj_t* textarea) { lock(); tt_check(lvgl::lock(0), "lvgl should already be locked before calling this method"); if (softwareKeyboardIsEnabled()) { lv_obj_add_event_cb(textarea, show_keyboard, LV_EVENT_FOCUSED, nullptr); lv_obj_add_event_cb(textarea, hide_keyboard, LV_EVENT_DEFOCUSED, nullptr); lv_obj_add_event_cb(textarea, hide_keyboard, LV_EVENT_READY, nullptr); } // lv_obj_t auto-remove themselves from the group when they are destroyed (last checked in LVGL 8.3) lv_group_add_obj(gui->keyboardGroup, textarea); lvgl::software_keyboard_activate(gui->keyboardGroup); lvgl::unlock(); unlock(); } } // namespace