- Add app path get() functions to `TactilityC`
- Improved `Dispatcher` and `DispatcherThread`
- Improved `PubSub` (type safety)
- Created test for `DispatcherThread` and `PubSub`
- Save properties files on app exit (various apps) by posting it to the main dispatcher (fixes UI hanging briefly on app exit)
- Fixed bug with `SystemSettings` being read from the wrong file path.
- `loadPropertiesFile()` now uses `file::readLines()` instead of doing that manually
- Increased timer task stack size (required due to issues when reading a properties file for the very first time)
- General cleanup
- Created `EstimatedPower` driver that uses an ADC pin to measure voltage and estimate the battery charge that is left.
- Cleanup of T-Deck board (updated to new style)
- Replace C function pointers with C++ `std::function` in `Thread`, `Timer` and `DispatcherThread`
- Rename `SystemEvent`-related functions
- WiFi: fix auto-connect when WiFi disconnects from bad signal
- WiFi: fix auto-connect when WiFi fails to auto-connect
- WiFi: implement disconnect() when tapping connected WiFi ap in WiFi management app
- Moved all Loader functionality into Loader class
- Improvement for Dispatcher construction
- Dispatcher and DispatcherThread: you can now specify the timeout when calling `dispatch()`. Default timeout is max timeout.
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)