- Refactor `AppManifest`: add new fields and rename existing ones
- Parse and validate the manifest from an app that is being installed.
- Remove deprecated `scoped()` from `Lock`
- Create `Tactility/Paths.h`
- App loading at boot now properly parses the manifest files of external apps
- Properly lock both source and destination locations during app install
- Remove LVGL path variants from `AppPaths` and `ServicePaths`
- Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`.
- Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
- Update ILI9341 driver to v2.0.1
- Lots of code cleanup for apps
- Refactor app "type" into "category" and added flags to the manifest (for show/hide statusbar and for hidden apps)
- Rename some ElfApp-related functionality and improved the way the static data was managed
- Rename "filebrowser" to "files"
- Added cstring functions to tt_init.cpp
- Minor fix in Boot app
- Updated external apps for SDK changes
### Cardputer:
- Fix keyboard issue with up/down button conflict when selecting switch
- Fix backlight flickering
### UI improvements
- Removed a 3 pixel border that went around the entire desktop environment
- Improved system layout (GuiService)
- Statusbar: improved layout (mainly margin/padding)
- Toolbar: fixed margin/padding of all buttons, fixed alignment of all content
- Improved layout/UI of many apps
### Other
- Update LVGL to 9.3.0 official release (was dev version)
- Implement `UiScale` in `hal::Configuration`: small screens with no touch can now opt for a more optimized experience (e.g. Cardputer, Waveshare 1.47, Waveshare 1.3", etc.)
- Fix for Cardputer UART configuration and added I2C configuration
- Fix for software keyboard bug in Gui
- Removed deprecated fields from `hal::Configuration`
- Updated the simulator devices to use the new HAL config
- add `bool tt::hal::hasDevice(Device::Type)`
- Cleanup of `AppList` app code
- Improve `Gpio` app for small screen devices
- Added various ESP32 GCC wrappers to wrap LVGL functions (with manipulations for small screen devices)
- Moved `Launcher` assets to `assets/` subfolder
- Optimized `Toolbar` for small screen devices
- Stop showing `system/` partition in `FileBrowser` because it's read-only and not very useful. Created `config::SHOW_SYSTEM_PARTITION` to override this behaviour.
- Hide apps when their required hardware isn't available (I2C, UART, PowerDevice)
- Fix for `CYD-2432S032C` DPI setting
## New features
- Implemented support for app packaging in firmware and `tactility.py`: load `.app` files instead of `.elf` files. Install apps remotely or via `FileBrowser`.
- Ensure headless mode works: all services that require LVGL can deal with the absence of a display
- Service `onStart()` is now allowed to fail (return `bool` result)
- Added and improved various file-related helper functions
## Improvements
- Completely revamped the SystemInfo app UI
- Improved Calculator UI of internal and external variant
- Fix Chat UI and removed the emoji buttons for now
- Fix for toolbar bottom padding issue in all apps
## Fixes
- Fix for allowing recursive locking for certain SPI SD cards
& more
- Add app path get() functions to `TactilityC`
- Improved `Dispatcher` and `DispatcherThread`
- Improved `PubSub` (type safety)
- Created test for `DispatcherThread` and `PubSub`
- Save properties files on app exit (various apps) by posting it to the main dispatcher (fixes UI hanging briefly on app exit)
- Fixed bug with `SystemSettings` being read from the wrong file path.
- `loadPropertiesFile()` now uses `file::readLines()` instead of doing that manually
- Increased timer task stack size (required due to issues when reading a properties file for the very first time)
- General cleanup
- Created `EstimatedPower` driver that uses an ADC pin to measure voltage and estimate the battery charge that is left.
- Cleanup of T-Deck board (updated to new style)
## New
- Read property files with `PropertiesFile`
- Support `boot.properties` so the user can specify the launcher app and an optional app to start after the launcher finishes. (see `BootProperties.cpp`)
- Create registry for CPU affinity and update code to make use of it
- `AppRegistration` and `ServiceRegistration` now also ensure that the `/data` directories always exist for all apps
- `Notes` is now the default app for opening text files. `TextViewer` is removed entirely. Created `tt::app:🎶:start(path)` function.
- WiFi settings moved from NVS to properties file.
- Specify `*.ap.properties` file on the SD card for automatic WiFi settings import on start-up.
- Added `file::getLock(path)` and `file::withLock(path, function)` to do safe file operations on SD cards
## Improvements
- Update TinyUSB to `1.7.6~1`
- Improved `Boot.cpp` code. General code quality fixes and some restructuring to improve readability.
- `tt::string` functionality improvements
- Rename `AppRegistry` to `AppRegistration`
- Rename `ServiceRegistry` to `ServiceRegistration`
- Cleanup in `Notes.cpp`
- `FileTest.cpp` fix for PC
- Created `TestFile` helper class for tests, which automatically deletes files after the test.
- Renamed `Partitions.h` to `MountPoints.h`
- Created `std::string getMountPoints()` function for easy re-use
- Other code quality improvements
- `SdCardDevice`'s `getState()` and `isMounted()` now have a timeout argument
## Fixes
- ELF loading now has a lock so to avoid a bug when 2 ELF apps are loaded in parallel
- Refactored `TouchDevice`: it can now start/stop LVGL separately, and it has an optional `TouchDriver` interface
- Refactored `DisplayDevice`: it can now start/stop LVGL separately, and it has an optional `DisplayDriver` interface
- Updated all boards and drivers for above changes
- LVGL can now be stopped and (re)started on the fly
- Fixed issues with restarting Gui and Statusbar services
- Refactored `Gui` service to be class and renamed `Gui` to `GuiService`
- Fixed `Statusbar` service: forgot to deregister one of the icons
- Updated `esp_lcd_st7701` to v1.1.3
- `lv_textarea_create()` now automatically registers the hardware keyboard hooks (by wrapping the function)
- Fixed and updated `tactility.py`
- Cleanup of a lot of code
- `BootInitLvglBegin` and `BootInitLvglEnd` are replaced by `LvglStarted` and `LvglStopped`.
- Introduced `tt::service::State` which is accessible via `tt::service::getState()` (and internally via `ServiceInstance`)
- Started replacing `#define TAG` with `constexpr auto TAG = "..";`
- Bump version for next release
- Fix default gamma for CYD 2432S032C
- Remember gamma curve setting from Display settings app
- Add UART to Core2 (still has no voltage on Grove port, though)
- LVGL performance improvements: pin to second core and set task priority to "critical"
- Fix build warnings, including deprecations
- Removed deprecated `Thread` constructor
- Fix WaveShare S3 display: Some displays would show a white screen at 12MHz, so I'm putting it back to the
official config values.
- Renamed various keyboard functions so it's easier to differentiate hardware versus software keyboard functionality
- Created `Tactility/lvgl/Keyboard.h` as a proxy for the internal `Gui` service.
- Implemented `tt_lvgl_keyboard.h` in `TactilityC`.
- Implemented new app: Serial Console
- `Uart::writeString()`: fixed 2 mutex bugs
- `AlertDialog::start()` with default "OK" button added
- Created `tt::lvgl::defaultLockTime` for re-use
- Removed various usages of deprecated `lvgl::obj_set_style_no_padding()`
- Implemented `hal::uart::getNames()` to list all interface names
- Implement CrowPanel Advance 3.5"
- New driver subproject: ILI9488
- New driver subproject: GT911
- Refactor T-Deck to use new driver subproject
- Fix for `flash.ps1`: don't set flash speed
- Use `tt::app::` functions to start/stop apps and get current app(context) instead of using loader everywhere
- Removed `tt_service_loader.*` from TactilityC
- Created `tt_app_stop()` for TactilityC
- Bumped version to 0.3.0 to prepare for upcoming release
- Create `Include/` folder for all main projects
- Fix some issues here and there (found while moving things)
- All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
FreeRTOS handles were stored plainly and they were deleted in the destructor of classes.
This meant that if a class were to be copied, the destructor would be called twice on the same handles and lead to double-free.
Seha on Discord suggested to fix this by using `std::unique_ptr` with a custom deletion function.
The changes affect:
- Thread
- Semaphore
- Mutex
- StreamBuffer
- Timer
- MessageQueue
- EventFlag
Thread changes:
- Removal of the hack with the `Data` struct
- Thread's main body is now just a private static function inside the class.
- The C functions were relocated to static class members
PubSub changes:
- Refactored pubsub into class
- Renamed files to `PubSub` instead of `Pubsub`
- `PubSubSubscription` is now a private inner struct and `PubSub` only exposes `SubscriptionHandle`
Lockable, ScopedLockable, Mutex:
- Added `lock()` method that locks indefinitely
- Remove deprecated `acquire()` and `release()` methods
- Removed `TtWaitForever` in favour of `portMAX_DELAY`
- unPhone improvements related to power and boot (add boot count logging)
- Cleanup of Mutex acquire/release
- Removed `tt_assert()` in favour of `assert()`
- Fix sim build (likely failed due to migration of GitHub Actions to Ubuntu 24.04)
- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project)
- External apps are still written in C, but they get a createData/destroyData in their manifest, so:
- External apps now have their own manifest.
- All functions in the original AppManifest are removed and replaced by a single `createApp` function
- External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app!
- Adapted all apps for the new interface.
- Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.)
- Rewrote parts of Loader to use std::shared_ptr to make the code much safer.
- Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
## Time & Date
- Added time to statusbar widget
- Added Time & Date Settings app
- Added TimeZone app for selecting TimeZone
- Added `tt::time` namespace with timezone code
## Other changes
- Added `SystemEvent` to publish/subscribe to system wide (e.g. for init code, but also for time settings changes)
- Changed the way the statusbar widget works: now there's only 1 that gets shown/hidden, instead of 1 instance per app instance.
- Moved `lowercase()` function to new namespace: `tt::string`
- Increased T-Deck flash & PSRAM SPI frequencies to 120 MHz (from 80 MHz)
- Temporary work-around (+ TODO item) for LVGL stack size (issue with WiFi app)
- Suppress T-Deck keystroke debugging to debug level (privacy issue)
- Improved SDL dependency wiring in various `CMakeLists.txt`
- `Loader` service had some variables renamed to the newer C++ style (from previous C style)
* SdCard HAL refactored (#135)
- Refactor SdCard HAL
- introduce Lockable
* Screenshot and FatFS improvements (#136)
- Fix screenshots on ESP32
- Improve Screenshot service
- Convert Screenshot app to class-based instead of structs
- Screenshot app now automatically updates when task is finished
- Enable FatFS long filename support
* Re-use common log messages (#138)
For consistency and binary size reduction
* Toolbar spinner should get margin to the right
* More TactilityC features (#139)
* Rewrote Loader
- Simplified Loader by removing custom threa
- Created DispatcherThread
- Move auto-starting apps to Boot app
- Fixed Dispatcher bug where it could get stuck not processing new
messages
* Hide AP settings if the AP is not saved
* Missing from previous commit
* Replace LV_EVENT_CLICKED with LV_EVENT_SHORT_CLICKED
* Refactored files app and created InputDialog (#140)
- Changed Files app so that it has a View and State
- Files app now allows for long-pressing on files to perform actions
- Files app now has rename and delete actions
- Created InputDialog app
- Improved AlertDialog app layout
* Remove version from artifact name
* Target C++ 20 and higher
* Use cpp string
* Better crash implementation
* String utils in cpp style
* Replace parameter methods with start() method
* MutexType to Mutex::Type
* Kernel c to cpp style
* Cleanup event flag
* More cpp conversions
* Test fixes
* Updated ideas docs
* Boot splash and more
- Added developer sdkconfig
- Refactored the way FreeRTOS includes are included
- Improved Gui/Loader logic
- Implemented boot app with splash screen
* Updated naming for Gui and Loader services
* Renamed Screenshot service methods
* Renames
* Service renames