implemented gui and view_port
using flipper source (adapted) disabled key input for now disabled non-fullscreen drawing for now
This commit is contained in:
parent
48d875a944
commit
f0cfd3c34d
@ -9,7 +9,7 @@
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#include "freertos/FreeRTOS.h"
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#include "freertos/semphr.h"
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static const char* TAG = "2432s024_ili9341";
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#define TAG "2432s024_ili9341"
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static SemaphoreHandle_t refresh_finish = NULL;
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@ -7,7 +7,7 @@
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#define CST816_I2C_PORT (0)
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const char* TAG = "2432s024_cst816";
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#define TAG "2432s024_cst816"
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static bool prv_create_touch(esp_lcd_panel_io_handle_t* io_handle, esp_lcd_touch_handle_t* touch_handle) {
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ESP_LOGI(TAG, "creating touch");
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@ -3,83 +3,231 @@
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#include "record.h"
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#include "check.h"
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static NbScreenId screen_counter = 0;
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#define TAG "Gui"
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NbGuiHandle gui_alloc() {
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struct NbGui* gui = malloc(sizeof(struct NbGui));
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ScreenDict_init(gui->screens);
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gui->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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return gui;
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// Forward declarations from gui_draw.c
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bool gui_redraw_fs(NbGui* gui);
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void gui_redraw(NbGui* gui);
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ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
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// Iterating backward
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ViewPortArray_it_t it;
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ViewPortArray_it_last(it, array);
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while(!ViewPortArray_end_p(it)) {
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ViewPort* view_port = *ViewPortArray_ref(it);
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if(view_port_is_enabled(view_port)) {
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return view_port;
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}
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ViewPortArray_previous(it);
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}
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return NULL;
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}
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void gui_free(NbGuiHandle gui) {
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ScreenDict_clear(gui->screens);
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furi_mutex_free(gui->mutex);
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free(gui);
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size_t gui_active_view_port_count(NbGui* gui, GuiLayer layer) {
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furi_assert(gui);
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furi_check(layer < GuiLayerMAX);
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size_t ret = 0;
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gui_lock(gui);
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ViewPortArray_it_t it;
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ViewPortArray_it_last(it, gui->layers[layer]);
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while(!ViewPortArray_end_p(it)) {
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ViewPort* view_port = *ViewPortArray_ref(it);
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if(view_port_is_enabled(view_port)) {
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ret++;
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}
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ViewPortArray_previous(it);
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}
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gui_unlock(gui);
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return ret;
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}
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void gui_lock(NbGuiHandle gui) {
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void gui_update(NbGui* gui) {
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ESP_LOGI(TAG, "gui_update");
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furi_assert(gui);
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furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW);
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}
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void gui_lock(NbGui* gui) {
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furi_assert(gui);
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furi_check(furi_mutex_acquire(gui->mutex, FuriWaitForever) == FuriStatusOk);
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}
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void gui_unlock(NbGuiHandle gui) {
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void gui_unlock(NbGui* gui) {
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furi_assert(gui);
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furi_check(furi_mutex_release(gui->mutex) == FuriStatusOk);
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}
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NbScreenId gui_screen_create(NbGuiHandle gui, InitScreen callback) {
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NbScreenId id = screen_counter++;
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NbScreen screen = {
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.id = id,
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.parent = NULL,
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.callback = callback
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};
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void gui_add_view_port(NbGui* gui, ViewPort* view_port, GuiLayer layer) {
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furi_assert(gui);
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furi_assert(view_port);
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furi_check(layer < GuiLayerMAX);
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ScreenDict_set_at(gui->screens, id, screen);
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gui_lock(gui);
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// Verify that view port is not yet added
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ViewPortArray_it_t it;
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_it(it, gui->layers[i]);
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while(!ViewPortArray_end_p(it)) {
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furi_assert(*ViewPortArray_ref(it) != view_port);
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ViewPortArray_next(it);
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}
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}
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// Add view port and link with gui
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ViewPortArray_push_back(gui->layers[layer], view_port);
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view_port_gui_set(view_port, gui);
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gui_unlock(gui);
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// TODO: notify desktop of change
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// TODO: have desktop update views
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lv_obj_t* parent = lv_scr_act();
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gui_screen_set_parent(gui, id, parent);
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// TODO: call from desktop
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screen.callback(gui_screen_get_parent(gui, id), id);
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return id;
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// Request redraw
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gui_update(gui);
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}
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lv_obj_t* gui_screen_get_parent(NbGuiHandle gui, NbScreenId id) {
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NbScreen* screen = ScreenDict_get(gui->screens, id);
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furi_check(screen != NULL);
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return screen->parent;
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void gui_remove_view_port(NbGui* gui, ViewPort* view_port) {
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furi_assert(gui);
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furi_assert(view_port);
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gui_lock(gui);
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view_port_gui_set(view_port, NULL);
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ViewPortArray_it_t it;
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_it(it, gui->layers[i]);
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while(!ViewPortArray_end_p(it)) {
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if(*ViewPortArray_ref(it) == view_port) {
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ViewPortArray_remove(gui->layers[i], it);
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} else {
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ViewPortArray_next(it);
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}
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}
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}
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// if(gui->ongoing_input_view_port == view_port) {
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// gui->ongoing_input_view_port = NULL;
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// }
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gui_unlock(gui);
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// Request redraw
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gui_update(gui);
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}
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void gui_screen_set_parent(NbGuiHandle gui, NbScreenId id, lv_obj_t* parent) {
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NbScreen* screen = ScreenDict_get(gui->screens, id);
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furi_check(screen != NULL);
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screen->parent = parent;
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void gui_view_port_send_to_front(NbGui* gui, ViewPort* view_port) {
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furi_assert(gui);
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furi_assert(view_port);
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gui_lock(gui);
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// Remove
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GuiLayer layer = GuiLayerMAX;
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ViewPortArray_it_t it;
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_it(it, gui->layers[i]);
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while(!ViewPortArray_end_p(it)) {
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if(*ViewPortArray_ref(it) == view_port) {
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ViewPortArray_remove(gui->layers[i], it);
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furi_assert(layer == GuiLayerMAX);
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layer = i;
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} else {
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ViewPortArray_next(it);
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}
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}
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}
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furi_assert(layer != GuiLayerMAX);
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// Return to the top
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ViewPortArray_push_back(gui->layers[layer], view_port);
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gui_unlock(gui);
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// Request redraw
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gui_update(gui);
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}
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void gui_screen_free(NbGuiHandle gui, NbScreenId id) {
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NbScreen* screen = ScreenDict_get(gui->screens, id);
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furi_check(screen != NULL);
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void gui_view_port_send_to_back(NbGui* gui, ViewPort* view_port) {
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furi_assert(gui);
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furi_assert(view_port);
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// TODO: notify? use callback? (done from desktop service)
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lv_obj_clean(screen->parent);
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gui_lock(gui);
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// Remove
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GuiLayer layer = GuiLayerMAX;
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ViewPortArray_it_t it;
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_it(it, gui->layers[i]);
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while(!ViewPortArray_end_p(it)) {
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if(*ViewPortArray_ref(it) == view_port) {
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ViewPortArray_remove(gui->layers[i], it);
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furi_assert(layer == GuiLayerMAX);
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layer = i;
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} else {
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ViewPortArray_next(it);
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}
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}
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}
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furi_assert(layer != GuiLayerMAX);
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// Return to the top
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ViewPortArray_push_at(gui->layers[layer], 0, view_port);
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gui_unlock(gui);
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ScreenDict_erase(gui->screens, id);
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// Request redraw
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gui_update(gui);
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}
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static int32_t prv_gui_main(void* param) {
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UNUSED(param);
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void gui_set_lockdown(NbGui* gui, bool lockdown) {
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furi_assert(gui);
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gui_lock(gui);
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gui->lockdown = lockdown;
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gui_unlock(gui);
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// Request redraw
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gui_update(gui);
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}
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NbGui* gui_alloc() {
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NbGui* gui = malloc(sizeof(NbGui));
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gui->thread_id = furi_thread_get_current_id();
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gui->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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gui->lvgl_parent = lv_scr_act();
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gui->lockdown = false;
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furi_check(gui->mutex);
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_init(gui->layers[i]);
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}
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/*
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// Input
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gui->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
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gui->input_events = furi_record_open(RECORD_INPUT_EVENTS);
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furi_check(gui->input_events);
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furi_pubsub_subscribe(gui->input_events, gui_input_events_callback, gui);
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*/
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return gui;
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}
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__attribute((__noreturn__)) int32_t prv_gui_main(void* parameter) {
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UNUSED(parameter);
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NbGui* gui = gui_alloc();
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struct NbGui* gui = gui_alloc();
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furi_record_create(RECORD_GUI, gui);
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printf("gui app init\n");
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return 0;
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}
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while (1) {
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uint32_t flags = furi_thread_flags_wait(
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GUI_THREAD_FLAG_ALL,
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FuriFlagWaitAny,
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FuriWaitForever
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);
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// Process and dispatch input
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if (flags & GUI_THREAD_FLAG_INPUT) {
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// // Process till queue become empty
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// InputEvent input_event;
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// while(furi_message_queue_get(gui->input_queue, &input_event, 0) == FuriStatusOk) {
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// gui_input(gui, &input_event);
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// }
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}
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// Process and dispatch draw call
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if (flags & GUI_THREAD_FLAG_DRAW) {
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// Clear flags that arrived on input step
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furi_thread_flags_clear(GUI_THREAD_FLAG_DRAW);
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gui_redraw(gui);
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}
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}
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}
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const NbApp gui_app = {
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.id = "gui",
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.name = "GUI",
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@ -1,25 +1,94 @@
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#pragma once
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#include "view_port.h"
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#include "lvgl.h"
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#include "nb_app.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern const NbApp gui_app;
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/** Canvas Orientation */
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typedef enum {
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CanvasOrientationHorizontal,
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CanvasOrientationHorizontalFlip,
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CanvasOrientationVertical,
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CanvasOrientationVerticalFlip,
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} CanvasOrientation;
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/** Gui layers */
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typedef enum {
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GuiLayerDesktop, /**< Desktop layer for internal use. Like fullscreen but with status bar */
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GuiLayerWindow, /**< Window layer, status bar is shown */
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GuiLayerStatusBarLeft, /**< Status bar left-side layer, auto-layout */
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GuiLayerStatusBarRight, /**< Status bar right-side layer, auto-layout */
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GuiLayerFullscreen, /**< Fullscreen layer, no status bar */
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GuiLayerMAX /**< Don't use or move, special value */
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} GuiLayer;
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/** Gui Canvas Commit Callback */
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typedef void (*GuiCanvasCommitCallback)(
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uint8_t* data,
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size_t size,
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CanvasOrientation orientation,
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void* context);
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#define RECORD_GUI "gui"
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typedef uint16_t NbScreenId;
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typedef struct NbGui NbGui;
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typedef struct NbGui* NbGuiHandle;
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typedef void (*InitScreen)(lv_obj_t*, NbScreenId);
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/** Add view_port to view_port tree
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*
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* @remark thread safe
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*
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* @param gui Gui instance
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* @param view_port ViewPort instance
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* @param[in] layer GuiLayer where to place view_port
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*/
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void gui_add_view_port(NbGui* gui, ViewPort* view_port, GuiLayer layer);
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NbScreenId gui_screen_create(NbGuiHandle _Nonnull gui, InitScreen callback);
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void gui_screen_free(NbGuiHandle _Nonnull gui, NbScreenId id);
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// TODO make internal
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void gui_screen_set_parent(NbGuiHandle _Nonnull gui, NbScreenId id, lv_obj_t* parent);
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lv_obj_t* gui_screen_get_parent(NbGuiHandle _Nonnull gui, NbScreenId id);
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/** Remove view_port from rendering tree
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*
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* @remark thread safe
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*
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* @param gui Gui instance
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* @param view_port ViewPort instance
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*/
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void gui_remove_view_port(NbGui* gui, ViewPort* view_port);
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extern const NbApp gui_app;
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/** Send ViewPort to the front
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*
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* Places selected ViewPort to the top of the drawing stack
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*
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* @param gui Gui instance
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* @param view_port ViewPort instance
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*/
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void gui_view_port_send_to_front(NbGui* gui, ViewPort* view_port);
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/** Send ViewPort to the back
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*
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* Places selected ViewPort to the bottom of the drawing stack
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*
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* @param gui Gui instance
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* @param view_port ViewPort instance
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*/
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void gui_view_port_send_to_back(NbGui* gui, ViewPort* view_port);
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/** Set lockdown mode
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*
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* When lockdown mode is enabled, only GuiLayerDesktop is shown.
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* This feature prevents services from showing sensitive information when flipper is locked.
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*
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* @param gui Gui instance
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* @param lockdown bool, true if enabled
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*/
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void gui_set_lockdown(NbGui* gui, bool lockdown);
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#ifdef __cplusplus
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}
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206
components/nanobake/src/applications/services/gui/gui_draw.c
Normal file
206
components/nanobake/src/applications/services/gui/gui_draw.c
Normal file
@ -0,0 +1,206 @@
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#include "gui_i.h"
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#include "check.h"
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static void gui_redraw_status_bar(NbGui* gui, bool need_attention) {
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// ViewPortArray_it_t it;
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// uint8_t left_used = 0;
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// uint8_t right_used = 0;
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// uint8_t width;
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//
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// canvas_frame_set(
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// gui->lvgl_parent, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
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//
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// /* for support black theme - paint white area and
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// * draw icon with transparent white color
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// */
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// canvas_set_color(gui->canvas, ColorWhite);
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// canvas_draw_box(gui->canvas, 1, 1, 9, 7);
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// canvas_draw_box(gui->canvas, 7, 3, 58, 6);
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// canvas_draw_box(gui->canvas, 61, 1, 32, 7);
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// canvas_draw_box(gui->canvas, 89, 3, 38, 6);
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// canvas_set_color(gui->canvas, ColorBlack);
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// canvas_set_bitmap_mode(gui->canvas, 1);
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// canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
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// canvas_set_bitmap_mode(gui->canvas, 0);
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//
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// // Right side
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// uint8_t x = GUI_DISPLAY_WIDTH - 1;
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// ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
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// while(!ViewPortArray_end_p(it) && right_used < GUI_STATUS_BAR_WIDTH) {
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// ViewPort* view_port = *ViewPortArray_ref(it);
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// if(view_port_is_enabled(view_port)) {
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// width = view_port_get_width(view_port);
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// if(!width) width = 8;
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// // Recalculate next position
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// right_used += (width + 2);
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// x -= (width + 2);
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// // Prepare work area background
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// canvas_frame_set(
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// gui->canvas,
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// x - 1,
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// GUI_STATUS_BAR_Y + 1,
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// width + 2,
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// GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
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// canvas_set_color(gui->canvas, ColorWhite);
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// canvas_draw_box(
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// gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
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// canvas_set_color(gui->canvas, ColorBlack);
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// // ViewPort draw
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// canvas_frame_set(
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// gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
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// view_port_draw(view_port, gui->canvas);
|
||||
// }
|
||||
// ViewPortArray_next(it);
|
||||
// }
|
||||
// // Draw frame around icons on the right
|
||||
// if(right_used) {
|
||||
// canvas_frame_set(
|
||||
// gui->canvas,
|
||||
// GUI_DISPLAY_WIDTH - 3 - right_used,
|
||||
// GUI_STATUS_BAR_Y,
|
||||
// right_used + 3,
|
||||
// GUI_STATUS_BAR_HEIGHT);
|
||||
// canvas_set_color(gui->canvas, ColorBlack);
|
||||
// canvas_draw_rframe(
|
||||
// gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
|
||||
// canvas_draw_line(
|
||||
// gui->canvas,
|
||||
// canvas_width(gui->canvas) - 2,
|
||||
// 1,
|
||||
// canvas_width(gui->canvas) - 2,
|
||||
// canvas_height(gui->canvas) - 2);
|
||||
// canvas_draw_line(
|
||||
// gui->canvas,
|
||||
// 1,
|
||||
// canvas_height(gui->canvas) - 2,
|
||||
// canvas_width(gui->canvas) - 2,
|
||||
// canvas_height(gui->canvas) - 2);
|
||||
// }
|
||||
//
|
||||
// // Left side
|
||||
// x = 2;
|
||||
// ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
|
||||
// while(!ViewPortArray_end_p(it) && (right_used + left_used) < GUI_STATUS_BAR_WIDTH) {
|
||||
// ViewPort* view_port = *ViewPortArray_ref(it);
|
||||
// if(view_port_is_enabled(view_port)) {
|
||||
// width = view_port_get_width(view_port);
|
||||
// if(!width) width = 8;
|
||||
// // Prepare work area background
|
||||
// canvas_frame_set(
|
||||
// gui->canvas,
|
||||
// x - 1,
|
||||
// GUI_STATUS_BAR_Y + 1,
|
||||
// width + 2,
|
||||
// GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
|
||||
// canvas_set_color(gui->canvas, ColorWhite);
|
||||
// canvas_draw_box(
|
||||
// gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
|
||||
// canvas_set_color(gui->canvas, ColorBlack);
|
||||
// // ViewPort draw
|
||||
// canvas_frame_set(
|
||||
// gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
|
||||
// view_port_draw(view_port, gui->canvas);
|
||||
// // Recalculate next position
|
||||
// left_used += (width + 2);
|
||||
// x += (width + 2);
|
||||
// }
|
||||
// ViewPortArray_next(it);
|
||||
// }
|
||||
// // Extra notification
|
||||
// if(need_attention) {
|
||||
// width = icon_get_width(&I_Hidden_window_9x8);
|
||||
// // Prepare work area background
|
||||
// canvas_frame_set(
|
||||
// gui->canvas,
|
||||
// x - 1,
|
||||
// GUI_STATUS_BAR_Y + 1,
|
||||
// width + 2,
|
||||
// GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
|
||||
// canvas_set_color(gui->canvas, ColorWhite);
|
||||
// canvas_draw_box(gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
|
||||
// canvas_set_color(gui->canvas, ColorBlack);
|
||||
// // Draw Icon
|
||||
// canvas_frame_set(
|
||||
// gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
|
||||
// canvas_draw_icon(gui->canvas, 0, 0, &I_Hidden_window_9x8);
|
||||
// // Recalculate next position
|
||||
// left_used += (width + 2);
|
||||
// x += (width + 2);
|
||||
// }
|
||||
// // Draw frame around icons on the left
|
||||
// if(left_used) {
|
||||
// canvas_frame_set(gui->canvas, 0, 0, left_used + 3, GUI_STATUS_BAR_HEIGHT);
|
||||
// canvas_draw_rframe(
|
||||
// gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
|
||||
// canvas_draw_line(
|
||||
// gui->canvas,
|
||||
// canvas_width(gui->canvas) - 2,
|
||||
// 1,
|
||||
// canvas_width(gui->canvas) - 2,
|
||||
// canvas_height(gui->canvas) - 2);
|
||||
// canvas_draw_line(
|
||||
// gui->canvas,
|
||||
// 1,
|
||||
// canvas_height(gui->canvas) - 2,
|
||||
// canvas_width(gui->canvas) - 2,
|
||||
// canvas_height(gui->canvas) - 2);
|
||||
// }
|
||||
}
|
||||
|
||||
static bool gui_redraw_window(NbGui* gui) {
|
||||
// canvas_frame_set(gui->lvgl_parent, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
|
||||
// ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
|
||||
// if(view_port) {
|
||||
// view_port_draw(view_port, gui->lvgl_parent);
|
||||
// return true;
|
||||
// }
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool gui_redraw_desktop(NbGui* gui) {
|
||||
// canvas_frame_set(gui->lvgl_parent, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
|
||||
// ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
|
||||
// if(view_port) {
|
||||
// view_port_draw(view_port, gui->lvgl_parent);
|
||||
// return true;
|
||||
// }
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool gui_redraw_fs(NbGui* gui) {
|
||||
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
|
||||
if (view_port) {
|
||||
view_port_draw(view_port, gui->lvgl_parent);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void gui_redraw(NbGui* gui) {
|
||||
furi_assert(gui);
|
||||
gui_lock(gui);
|
||||
|
||||
lv_obj_clean(gui->lvgl_parent);
|
||||
|
||||
if(gui->lockdown) {
|
||||
ESP_LOGI("gui", "gui_redraw with lockdown");
|
||||
gui_redraw_desktop(gui);
|
||||
bool need_attention =
|
||||
(gui_view_port_find_enabled(gui->layers[GuiLayerWindow]) != 0 ||
|
||||
gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]) != 0);
|
||||
gui_redraw_status_bar(gui, need_attention);
|
||||
} else {
|
||||
gui_redraw_desktop(gui);
|
||||
ESP_LOGI("gui", "gui_redraw");
|
||||
if (!gui_redraw_fs(gui)) {
|
||||
if (!gui_redraw_window(gui)) {
|
||||
gui_redraw_desktop(gui);
|
||||
}
|
||||
gui_redraw_status_bar(gui, false);
|
||||
}
|
||||
}
|
||||
|
||||
gui_unlock(gui);
|
||||
}
|
||||
@ -1,20 +1,106 @@
|
||||
#pragma once
|
||||
|
||||
#include "gui.h"
|
||||
|
||||
#include <m-array.h>
|
||||
#include <m-algo.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "view_port.h"
|
||||
#include "view_port_i.h"
|
||||
#include "message_queue.h"
|
||||
#include "pubsub.h"
|
||||
#include "mutex.h"
|
||||
#include "m-dict.h"
|
||||
#include "m-core.h"
|
||||
|
||||
#define GUI_DISPLAY_WIDTH 128
|
||||
#define GUI_DISPLAY_HEIGHT 64
|
||||
|
||||
#define GUI_STATUS_BAR_X 0
|
||||
#define GUI_STATUS_BAR_Y 0
|
||||
#define GUI_STATUS_BAR_WIDTH GUI_DISPLAY_WIDTH
|
||||
/* 0-1 pixels for upper thin frame
|
||||
* 2-9 pixels for icons (battery, sd card, etc)
|
||||
* 10-12 pixels for lower bold line */
|
||||
#define GUI_STATUS_BAR_HEIGHT 13
|
||||
/* icon itself area (battery, sd card, etc) excluding frame.
|
||||
* painted 2 pixels below GUI_STATUS_BAR_X.
|
||||
*/
|
||||
#define GUI_STATUS_BAR_WORKAREA_HEIGHT 8
|
||||
|
||||
#define GUI_WINDOW_X 0
|
||||
#define GUI_WINDOW_Y GUI_STATUS_BAR_HEIGHT
|
||||
#define GUI_WINDOW_WIDTH GUI_DISPLAY_WIDTH
|
||||
#define GUI_WINDOW_HEIGHT (GUI_DISPLAY_HEIGHT - GUI_WINDOW_Y)
|
||||
|
||||
#define GUI_THREAD_FLAG_DRAW (1 << 0)
|
||||
#define GUI_THREAD_FLAG_INPUT (1 << 1)
|
||||
#define GUI_THREAD_FLAG_ALL (GUI_THREAD_FLAG_DRAW | GUI_THREAD_FLAG_INPUT)
|
||||
|
||||
ARRAY_DEF(ViewPortArray, ViewPort*, M_PTR_OPLIST);
|
||||
|
||||
typedef struct {
|
||||
NbScreenId id;
|
||||
lv_obj_t* parent;
|
||||
InitScreen _Nonnull callback;
|
||||
} NbScreen;
|
||||
|
||||
DICT_DEF2(ScreenDict, NbScreenId, M_BASIC_OPLIST, NbScreen, M_POD_OPLIST)
|
||||
GuiCanvasCommitCallback callback;
|
||||
void* context;
|
||||
} CanvasCallbackPair;
|
||||
|
||||
/** Gui structure */
|
||||
struct NbGui {
|
||||
// TODO: use mutex
|
||||
// Thread and lock
|
||||
FuriThreadId thread_id;
|
||||
FuriMutex* mutex;
|
||||
ScreenDict_t screens;
|
||||
|
||||
// Layers and Canvas
|
||||
bool lockdown;
|
||||
ViewPortArray_t layers[GuiLayerMAX];
|
||||
lv_obj_t* lvgl_parent;
|
||||
|
||||
// Input
|
||||
/*
|
||||
FuriMessageQueue* input_queue;
|
||||
FuriPubSub* input_events;
|
||||
uint8_t ongoing_input;
|
||||
ViewPort* ongoing_input_view_port;
|
||||
*/
|
||||
};
|
||||
|
||||
/** Find enabled ViewPort in ViewPortArray
|
||||
*
|
||||
* @param[in] array The ViewPortArray instance
|
||||
*
|
||||
* @return ViewPort instance or NULL
|
||||
*/
|
||||
ViewPort* gui_view_port_find_enabled(ViewPortArray_t array);
|
||||
|
||||
/** Update GUI, request redraw
|
||||
*
|
||||
* @param gui Gui instance
|
||||
*/
|
||||
void gui_update(NbGui* gui);
|
||||
|
||||
///** Input event callback
|
||||
// *
|
||||
// * Used to receive input from input service or to inject new input events
|
||||
// *
|
||||
// * @param[in] value The value pointer (InputEvent*)
|
||||
// * @param ctx The context (Gui instance)
|
||||
// */
|
||||
//void gui_input_events_callback(const void* value, void* ctx);
|
||||
|
||||
/** Get count of view ports in layer
|
||||
*
|
||||
* @param gui The Gui instance
|
||||
* @param[in] layer GuiLayer that we want to get count of view ports
|
||||
*/
|
||||
size_t gui_active_view_port_count(NbGui* gui, GuiLayer layer);
|
||||
|
||||
/** Lock GUI
|
||||
*
|
||||
* @param gui The Gui instance
|
||||
*/
|
||||
void gui_lock(NbGui* gui);
|
||||
|
||||
/** Unlock GUI
|
||||
*
|
||||
* @param gui The Gui instance
|
||||
*/
|
||||
void gui_unlock(NbGui* gui);
|
||||
|
||||
@ -0,0 +1,81 @@
|
||||
#include "gui_i.h"
|
||||
|
||||
/*
|
||||
void gui_input_events_callback(const void* value, void* ctx) {
|
||||
furi_assert(value);
|
||||
furi_assert(ctx);
|
||||
|
||||
Gui* gui = ctx;
|
||||
|
||||
furi_message_queue_put(gui->input_queue, value, FuriWaitForever);
|
||||
furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_INPUT);
|
||||
}
|
||||
|
||||
static void gui_input(Gui* gui, InputEvent* input_event) {
|
||||
furi_assert(gui);
|
||||
furi_assert(input_event);
|
||||
|
||||
// Check input complementarity
|
||||
uint8_t key_bit = (1 << input_event->key);
|
||||
if(input_event->type == InputTypeRelease) {
|
||||
gui->ongoing_input &= ~key_bit;
|
||||
} else if(input_event->type == InputTypePress) {
|
||||
gui->ongoing_input |= key_bit;
|
||||
} else if(!(gui->ongoing_input & key_bit)) {
|
||||
FURI_LOG_D(
|
||||
TAG,
|
||||
"non-complementary input, discarding key: %s type: %s, sequence: %p",
|
||||
input_get_key_name(input_event->key),
|
||||
input_get_type_name(input_event->type),
|
||||
(void*)input_event->sequence);
|
||||
return;
|
||||
}
|
||||
|
||||
gui_lock(gui);
|
||||
|
||||
do {
|
||||
if(gui->direct_draw && !gui->ongoing_input_view_port) {
|
||||
break;
|
||||
}
|
||||
|
||||
ViewPort* view_port = NULL;
|
||||
|
||||
if(gui->lockdown) {
|
||||
view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
|
||||
} else {
|
||||
view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
|
||||
if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
|
||||
if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
|
||||
}
|
||||
|
||||
if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
|
||||
gui->ongoing_input_view_port = view_port;
|
||||
}
|
||||
|
||||
if(view_port && view_port == gui->ongoing_input_view_port) {
|
||||
view_port_input(view_port, input_event);
|
||||
} else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
|
||||
FURI_LOG_D(
|
||||
TAG,
|
||||
"ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
|
||||
gui->ongoing_input_view_port,
|
||||
view_port,
|
||||
input_get_key_name(input_event->key),
|
||||
input_get_type_name(input_event->type),
|
||||
(void*)input_event->sequence);
|
||||
view_port_input(gui->ongoing_input_view_port, input_event);
|
||||
} else {
|
||||
FURI_LOG_D(
|
||||
TAG,
|
||||
"ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
|
||||
gui->ongoing_input_view_port,
|
||||
view_port,
|
||||
input_get_key_name(input_event->key),
|
||||
input_get_type_name(input_event->type),
|
||||
(void*)input_event->sequence);
|
||||
}
|
||||
} while(false);
|
||||
|
||||
gui_unlock(gui);
|
||||
}
|
||||
*/
|
||||
@ -0,0 +1,96 @@
|
||||
#include "view_port_i.h"
|
||||
|
||||
#include "gui.h"
|
||||
#include "gui_i.h"
|
||||
#include "check.h"
|
||||
|
||||
#define TAG "viewport"
|
||||
|
||||
_Static_assert(ViewPortOrientationMAX == 4, "Incorrect ViewPortOrientation count");
|
||||
_Static_assert(
|
||||
(ViewPortOrientationHorizontal == 0 && ViewPortOrientationHorizontalFlip == 1 &&
|
||||
ViewPortOrientationVertical == 2 && ViewPortOrientationVerticalFlip == 3),
|
||||
"Incorrect ViewPortOrientation order");
|
||||
|
||||
ViewPort* view_port_alloc() {
|
||||
ViewPort* view_port = malloc(sizeof(ViewPort));
|
||||
view_port->gui = NULL;
|
||||
view_port->is_enabled = true;
|
||||
view_port->mutex = furi_mutex_alloc(FuriMutexTypeRecursive);
|
||||
return view_port;
|
||||
}
|
||||
|
||||
void view_port_free(ViewPort* view_port) {
|
||||
furi_assert(view_port);
|
||||
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
||||
furi_check(view_port->gui == NULL);
|
||||
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
||||
furi_mutex_free(view_port->mutex);
|
||||
free(view_port);
|
||||
}
|
||||
|
||||
void view_port_enabled_set(ViewPort* view_port, bool enabled) {
|
||||
furi_assert(view_port);
|
||||
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
||||
if(view_port->is_enabled != enabled) {
|
||||
view_port->is_enabled = enabled;
|
||||
if(view_port->gui) gui_update(view_port->gui);
|
||||
}
|
||||
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
||||
}
|
||||
|
||||
bool view_port_is_enabled(const ViewPort* view_port) {
|
||||
furi_assert(view_port);
|
||||
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
||||
bool is_enabled = view_port->is_enabled;
|
||||
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
||||
return is_enabled;
|
||||
}
|
||||
|
||||
void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context) {
|
||||
furi_assert(view_port);
|
||||
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
||||
view_port->draw_callback = callback;
|
||||
view_port->draw_callback_context = context;
|
||||
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
||||
}
|
||||
|
||||
void view_port_update(ViewPort* view_port) {
|
||||
furi_assert(view_port);
|
||||
|
||||
// We are not going to lockup system, but will notify you instead
|
||||
// Make sure that you don't call viewport methods inside another mutex, especially one that is used in draw call
|
||||
if(furi_mutex_acquire(view_port->mutex, 2) != FuriStatusOk) {
|
||||
ESP_LOGW(TAG, "ViewPort lockup: see %s:%d", __FILE__, __LINE__ - 3);
|
||||
}
|
||||
|
||||
if(view_port->gui && view_port->is_enabled) gui_update(view_port->gui);
|
||||
furi_mutex_release(view_port->mutex);
|
||||
}
|
||||
|
||||
void view_port_gui_set(ViewPort* view_port, NbGui* gui) {
|
||||
furi_assert(view_port);
|
||||
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
||||
view_port->gui = gui;
|
||||
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
||||
}
|
||||
|
||||
void view_port_draw(ViewPort* view_port, lv_obj_t* parent) {
|
||||
furi_assert(view_port);
|
||||
furi_assert(parent);
|
||||
|
||||
// We are not going to lockup system, but will notify you instead
|
||||
// Make sure that you don't call viewport methods inside another mutex, especially one that is used in draw call
|
||||
if(furi_mutex_acquire(view_port->mutex, 2) != FuriStatusOk) {
|
||||
ESP_LOGW(TAG, "ViewPort lockup: see %s:%d", __FILE__, __LINE__ - 3);
|
||||
}
|
||||
|
||||
furi_check(view_port->gui);
|
||||
|
||||
if (view_port->draw_callback) {
|
||||
lv_obj_clean(parent);
|
||||
view_port->draw_callback(parent, view_port->draw_callback_context);
|
||||
}
|
||||
|
||||
furi_mutex_release(view_port->mutex);
|
||||
}
|
||||
@ -0,0 +1,67 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "lvgl.h"
|
||||
|
||||
typedef struct ViewPort ViewPort;
|
||||
|
||||
typedef enum {
|
||||
ViewPortOrientationHorizontal,
|
||||
ViewPortOrientationHorizontalFlip,
|
||||
ViewPortOrientationVertical,
|
||||
ViewPortOrientationVerticalFlip,
|
||||
ViewPortOrientationMAX, /**< Special value, don't use it */
|
||||
} ViewPortOrientation;
|
||||
|
||||
/** ViewPort Draw callback
|
||||
* @warning called from GUI thread
|
||||
*/
|
||||
typedef void (*ViewPortDrawCallback)(lv_obj_t* parent, void* context);
|
||||
|
||||
/** ViewPort allocator
|
||||
*
|
||||
* always returns view_port or stops system if not enough memory.
|
||||
*
|
||||
* @return ViewPort instance
|
||||
*/
|
||||
ViewPort* view_port_alloc();
|
||||
|
||||
/** ViewPort deallocator
|
||||
*
|
||||
* Ensure that view_port was unregistered in GUI system before use.
|
||||
*
|
||||
* @param view_port ViewPort instance
|
||||
*/
|
||||
void view_port_free(ViewPort* view_port);
|
||||
|
||||
/** Enable or disable view_port rendering.
|
||||
*
|
||||
* @param view_port ViewPort instance
|
||||
* @param enabled Indicates if enabled
|
||||
* @warning automatically dispatches update event
|
||||
*/
|
||||
void view_port_enabled_set(ViewPort* view_port, bool enabled);
|
||||
bool view_port_is_enabled(const ViewPort* view_port);
|
||||
|
||||
/** ViewPort event callbacks
|
||||
*
|
||||
* @param view_port ViewPort instance
|
||||
* @param callback appropriate callback function
|
||||
* @param context context to pass to callback
|
||||
*/
|
||||
void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context);
|
||||
/** Emit update signal to GUI system.
|
||||
*
|
||||
* Rendering will happen later after GUI system process signal.
|
||||
*
|
||||
* @param view_port ViewPort instance
|
||||
*/
|
||||
void view_port_update(ViewPort* view_port);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -0,0 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
#include "gui_i.h"
|
||||
#include "view_port.h"
|
||||
#include "mutex.h"
|
||||
|
||||
struct ViewPort {
|
||||
NbGui* gui;
|
||||
FuriMutex* mutex;
|
||||
bool is_enabled;
|
||||
|
||||
ViewPortDrawCallback draw_callback;
|
||||
void* draw_callback_context;
|
||||
|
||||
// ViewPortInputCallback input_callback;
|
||||
// void* input_callback_context;
|
||||
};
|
||||
|
||||
/** Set GUI reference.
|
||||
*
|
||||
* To be used by GUI, called upon view_port tree insert
|
||||
*
|
||||
* @param view_port ViewPort instance
|
||||
* @param gui gui instance pointer
|
||||
*/
|
||||
void view_port_gui_set(ViewPort* view_port, NbGui* gui);
|
||||
|
||||
/** Process draw call. Calls draw callback.
|
||||
*
|
||||
* To be used by GUI, called on tree redraw.
|
||||
*
|
||||
* @param view_port ViewPort instance
|
||||
* @param canvas canvas to draw at
|
||||
*/
|
||||
void view_port_draw(ViewPort* view_port, lv_obj_t* parent);
|
||||
|
||||
/** Process input. Calls input callback.
|
||||
// *
|
||||
// * To be used by GUI, called on input dispatch.
|
||||
// *
|
||||
// * @param view_port ViewPort instance
|
||||
// * @param event pointer to input event
|
||||
// */
|
||||
//void view_port_input(ViewPort* view_port, InputEvent* event);
|
||||
@ -0,0 +1,91 @@
|
||||
#include "view_port_input.h"
|
||||
/*
|
||||
_Static_assert(InputKeyMAX == 6, "Incorrect InputKey count");
|
||||
_Static_assert(
|
||||
(InputKeyUp == 0 && InputKeyDown == 1 && InputKeyRight == 2 && InputKeyLeft == 3 &&
|
||||
InputKeyOk == 4 && InputKeyBack == 5),
|
||||
"Incorrect InputKey order");
|
||||
*/
|
||||
/** InputKey directional keys mappings for different screen orientations
|
||||
*
|
||||
*/
|
||||
/*
|
||||
static const InputKey view_port_input_mapping[ViewPortOrientationMAX][InputKeyMAX] = {
|
||||
{InputKeyUp,
|
||||
InputKeyDown,
|
||||
InputKeyRight,
|
||||
InputKeyLeft,
|
||||
InputKeyOk,
|
||||
InputKeyBack}, //ViewPortOrientationHorizontal
|
||||
{InputKeyDown,
|
||||
InputKeyUp,
|
||||
InputKeyLeft,
|
||||
InputKeyRight,
|
||||
InputKeyOk,
|
||||
InputKeyBack}, //ViewPortOrientationHorizontalFlip
|
||||
{InputKeyRight,
|
||||
InputKeyLeft,
|
||||
InputKeyDown,
|
||||
InputKeyUp,
|
||||
InputKeyOk,
|
||||
InputKeyBack}, //ViewPortOrientationVertical
|
||||
{InputKeyLeft,
|
||||
InputKeyRight,
|
||||
InputKeyUp,
|
||||
InputKeyDown,
|
||||
InputKeyOk,
|
||||
InputKeyBack}, //ViewPortOrientationVerticalFlip
|
||||
};
|
||||
|
||||
static const InputKey view_port_left_hand_input_mapping[InputKeyMAX] =
|
||||
{InputKeyDown, InputKeyUp, InputKeyLeft, InputKeyRight, InputKeyOk, InputKeyBack};
|
||||
|
||||
static const CanvasOrientation view_port_orientation_mapping[ViewPortOrientationMAX] = {
|
||||
[ViewPortOrientationHorizontal] = CanvasOrientationHorizontal,
|
||||
[ViewPortOrientationHorizontalFlip] = CanvasOrientationHorizontalFlip,
|
||||
[ViewPortOrientationVertical] = CanvasOrientationVertical,
|
||||
[ViewPortOrientationVerticalFlip] = CanvasOrientationVerticalFlip,
|
||||
};
|
||||
|
||||
//// Remaps directional pad buttons on Flipper based on ViewPort orientation
|
||||
static void view_port_map_input(InputEvent* event, ViewPortOrientation orientation) {
|
||||
furi_assert(orientation < ViewPortOrientationMAX && event->key < InputKeyMAX);
|
||||
|
||||
if(event->sequence_source != INPUT_SEQUENCE_SOURCE_HARDWARE) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(orientation == ViewPortOrientationHorizontal ||
|
||||
orientation == ViewPortOrientationHorizontalFlip) {
|
||||
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagHandOrient)) {
|
||||
event->key = view_port_left_hand_input_mapping[event->key];
|
||||
}
|
||||
}
|
||||
event->key = view_port_input_mapping[orientation][event->key];
|
||||
}
|
||||
|
||||
void view_port_input_callback_set(
|
||||
ViewPort* view_port,
|
||||
ViewPortInputCallback callback,
|
||||
void* context) {
|
||||
furi_assert(view_port);
|
||||
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
||||
view_port->input_callback = callback;
|
||||
view_port->input_callback_context = context;
|
||||
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
||||
}
|
||||
|
||||
void view_port_input(ViewPort* view_port, InputEvent* event) {
|
||||
furi_assert(view_port);
|
||||
furi_assert(event);
|
||||
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
|
||||
furi_check(view_port->gui);
|
||||
|
||||
if(view_port->input_callback) {
|
||||
ViewPortOrientation orientation = view_port_get_orientation(view_port);
|
||||
view_port_map_input(event, orientation);
|
||||
view_port->input_callback(event, view_port->input_callback_context);
|
||||
}
|
||||
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
|
||||
}
|
||||
*/
|
||||
@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
/** ViewPort Input callback
|
||||
* @warning called from GUI thread
|
||||
*/
|
||||
//typedef void (*ViewPortInputCallback)(InputEvent* event, void* context);
|
||||
|
||||
//void view_port_input_callback_set(
|
||||
// ViewPort* view_port,
|
||||
// ViewPortInputCallback callback,
|
||||
// void* context);
|
||||
//
|
||||
@ -12,7 +12,8 @@
|
||||
|
||||
M_LIST_DEF(thread_ids, FuriThreadId);
|
||||
|
||||
static const char* TAG = "nanobake";
|
||||
#define TAG "nanobake"
|
||||
|
||||
thread_ids_t prv_thread_ids;
|
||||
|
||||
static void prv_furi_init() {
|
||||
|
||||
@ -3,7 +3,7 @@
|
||||
#include "esp_err.h"
|
||||
#include "check.h"
|
||||
|
||||
static const char* TAG = "nb_hardware";
|
||||
#define TAG "nb_hardware"
|
||||
|
||||
NbHardware nb_hardware_create(NbConfig _Nonnull* config) {
|
||||
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
#include "esp_lvgl_port.h"
|
||||
#include "check.h"
|
||||
|
||||
static const char* TAG = "nb_lvgl";
|
||||
#define TAG "nb_lvgl"
|
||||
|
||||
NbLvgl nb_lvgl_init(NbHardware _Nonnull* hardware) {
|
||||
const lvgl_port_cfg_t lvgl_cfg = {
|
||||
|
||||
@ -9,21 +9,24 @@
|
||||
|
||||
static const char* TAG = "app_helloworld";
|
||||
|
||||
ViewPort* view_port = NULL;
|
||||
|
||||
static void prv_on_button_click(lv_event_t _Nonnull* event) {
|
||||
ESP_LOGI(TAG, "button clicked");
|
||||
// Open Gui record
|
||||
struct NbGui* gui = furi_record_open(RECORD_GUI);
|
||||
|
||||
// Free this screen
|
||||
NbScreenId screen_id = (NbScreenId)event->user_data;
|
||||
gui_screen_free(gui, screen_id);
|
||||
// TODO: make macro for record 'transactions'
|
||||
NbGui* gui = furi_record_open(RECORD_GUI);
|
||||
gui_remove_view_port(gui, view_port);
|
||||
|
||||
view_port_free(view_port);
|
||||
view_port = NULL;
|
||||
|
||||
// Close Gui record
|
||||
furi_record_close(RECORD_GUI);
|
||||
gui = NULL;
|
||||
}
|
||||
|
||||
static void prv_hello_world_lvgl(lv_obj_t* parent, NbScreenId screen_id) {
|
||||
static void prv_hello_world_lvgl(lv_obj_t* parent, void* context) {
|
||||
lvgl_port_lock(0);
|
||||
|
||||
lv_obj_t* label = lv_label_create(parent);
|
||||
@ -37,21 +40,23 @@ static void prv_hello_world_lvgl(lv_obj_t* parent, NbScreenId screen_id) {
|
||||
label = lv_label_create(btn);
|
||||
lv_label_set_text_static(label, "Exit");
|
||||
lv_obj_align(btn, LV_ALIGN_CENTER, 0, 30);
|
||||
lv_obj_add_event_cb(btn, prv_on_button_click, LV_EVENT_CLICKED, (void*)screen_id);
|
||||
lv_obj_add_event_cb(btn, prv_on_button_click, LV_EVENT_CLICKED, NULL);
|
||||
|
||||
lvgl_port_unlock();
|
||||
|
||||
// TODO: on app exit, call gui_screen_destroy()
|
||||
}
|
||||
|
||||
static int32_t prv_hello_world_main(void* param) {
|
||||
UNUSED(param);
|
||||
|
||||
// Open Gui record
|
||||
NbGuiHandle gui = furi_record_open(RECORD_GUI);
|
||||
vTaskDelay(100 / portTICK_PERIOD_MS);
|
||||
|
||||
// Register an lvgl screen
|
||||
gui_screen_create(gui, &prv_hello_world_lvgl);
|
||||
// Configure view port
|
||||
view_port = view_port_alloc();
|
||||
view_port_draw_callback_set(view_port, &prv_hello_world_lvgl, view_port);
|
||||
|
||||
// Register view port in GUI
|
||||
NbGui* gui = furi_record_open(RECORD_GUI);
|
||||
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
||||
|
||||
// Close Gui record
|
||||
furi_record_close(RECORD_GUI);
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
CONFIG_IDF_TARGET="esp32"
|
||||
CONFIG_LV_COLOR_16_SWAP=y
|
||||
CONFIG_LV_USE_USER_DATA=y
|
||||
|
||||
CONFIG_FREERTOS_TASK_NOTIFICATION_ARRAY_ENTRIES=2
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user