implemented gui and view_port

using flipper source (adapted)
disabled key input for now
disabled non-fullscreen drawing for now
This commit is contained in:
Ken Van Hoeylandt 2023-12-27 23:53:19 +01:00
parent 48d875a944
commit f0cfd3c34d
17 changed files with 993 additions and 87 deletions

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@ -9,7 +9,7 @@
#include "freertos/FreeRTOS.h" #include "freertos/FreeRTOS.h"
#include "freertos/semphr.h" #include "freertos/semphr.h"
static const char* TAG = "2432s024_ili9341"; #define TAG "2432s024_ili9341"
static SemaphoreHandle_t refresh_finish = NULL; static SemaphoreHandle_t refresh_finish = NULL;

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@ -7,7 +7,7 @@
#define CST816_I2C_PORT (0) #define CST816_I2C_PORT (0)
const char* TAG = "2432s024_cst816"; #define TAG "2432s024_cst816"
static bool prv_create_touch(esp_lcd_panel_io_handle_t* io_handle, esp_lcd_touch_handle_t* touch_handle) { static bool prv_create_touch(esp_lcd_panel_io_handle_t* io_handle, esp_lcd_touch_handle_t* touch_handle) {
ESP_LOGI(TAG, "creating touch"); ESP_LOGI(TAG, "creating touch");

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@ -3,83 +3,231 @@
#include "record.h" #include "record.h"
#include "check.h" #include "check.h"
static NbScreenId screen_counter = 0; #define TAG "Gui"
NbGuiHandle gui_alloc() { // Forward declarations from gui_draw.c
struct NbGui* gui = malloc(sizeof(struct NbGui)); bool gui_redraw_fs(NbGui* gui);
ScreenDict_init(gui->screens); void gui_redraw(NbGui* gui);
gui->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
return gui; ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
// Iterating backward
ViewPortArray_it_t it;
ViewPortArray_it_last(it, array);
while(!ViewPortArray_end_p(it)) {
ViewPort* view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
return view_port;
}
ViewPortArray_previous(it);
}
return NULL;
} }
void gui_free(NbGuiHandle gui) { size_t gui_active_view_port_count(NbGui* gui, GuiLayer layer) {
ScreenDict_clear(gui->screens); furi_assert(gui);
furi_mutex_free(gui->mutex); furi_check(layer < GuiLayerMAX);
free(gui); size_t ret = 0;
gui_lock(gui);
ViewPortArray_it_t it;
ViewPortArray_it_last(it, gui->layers[layer]);
while(!ViewPortArray_end_p(it)) {
ViewPort* view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
ret++;
}
ViewPortArray_previous(it);
}
gui_unlock(gui);
return ret;
} }
void gui_lock(NbGuiHandle gui) { void gui_update(NbGui* gui) {
ESP_LOGI(TAG, "gui_update");
furi_assert(gui);
furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW);
}
void gui_lock(NbGui* gui) {
furi_assert(gui); furi_assert(gui);
furi_check(furi_mutex_acquire(gui->mutex, FuriWaitForever) == FuriStatusOk); furi_check(furi_mutex_acquire(gui->mutex, FuriWaitForever) == FuriStatusOk);
} }
void gui_unlock(NbGuiHandle gui) { void gui_unlock(NbGui* gui) {
furi_assert(gui); furi_assert(gui);
furi_check(furi_mutex_release(gui->mutex) == FuriStatusOk); furi_check(furi_mutex_release(gui->mutex) == FuriStatusOk);
} }
NbScreenId gui_screen_create(NbGuiHandle gui, InitScreen callback) { void gui_add_view_port(NbGui* gui, ViewPort* view_port, GuiLayer layer) {
NbScreenId id = screen_counter++; furi_assert(gui);
NbScreen screen = { furi_assert(view_port);
.id = id, furi_check(layer < GuiLayerMAX);
.parent = NULL,
.callback = callback
};
ScreenDict_set_at(gui->screens, id, screen); gui_lock(gui);
// Verify that view port is not yet added
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
furi_assert(*ViewPortArray_ref(it) != view_port);
ViewPortArray_next(it);
}
}
// Add view port and link with gui
ViewPortArray_push_back(gui->layers[layer], view_port);
view_port_gui_set(view_port, gui);
gui_unlock(gui);
// TODO: notify desktop of change // Request redraw
// TODO: have desktop update views gui_update(gui);
lv_obj_t* parent = lv_scr_act();
gui_screen_set_parent(gui, id, parent);
// TODO: call from desktop
screen.callback(gui_screen_get_parent(gui, id), id);
return id;
} }
lv_obj_t* gui_screen_get_parent(NbGuiHandle gui, NbScreenId id) { void gui_remove_view_port(NbGui* gui, ViewPort* view_port) {
NbScreen* screen = ScreenDict_get(gui->screens, id); furi_assert(gui);
furi_check(screen != NULL); furi_assert(view_port);
return screen->parent;
gui_lock(gui);
view_port_gui_set(view_port, NULL);
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
if(*ViewPortArray_ref(it) == view_port) {
ViewPortArray_remove(gui->layers[i], it);
} else {
ViewPortArray_next(it);
}
}
}
// if(gui->ongoing_input_view_port == view_port) {
// gui->ongoing_input_view_port = NULL;
// }
gui_unlock(gui);
// Request redraw
gui_update(gui);
} }
void gui_screen_set_parent(NbGuiHandle gui, NbScreenId id, lv_obj_t* parent) { void gui_view_port_send_to_front(NbGui* gui, ViewPort* view_port) {
NbScreen* screen = ScreenDict_get(gui->screens, id); furi_assert(gui);
furi_check(screen != NULL); furi_assert(view_port);
screen->parent = parent;
gui_lock(gui);
// Remove
GuiLayer layer = GuiLayerMAX;
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
if(*ViewPortArray_ref(it) == view_port) {
ViewPortArray_remove(gui->layers[i], it);
furi_assert(layer == GuiLayerMAX);
layer = i;
} else {
ViewPortArray_next(it);
}
}
}
furi_assert(layer != GuiLayerMAX);
// Return to the top
ViewPortArray_push_back(gui->layers[layer], view_port);
gui_unlock(gui);
// Request redraw
gui_update(gui);
} }
void gui_screen_free(NbGuiHandle gui, NbScreenId id) { void gui_view_port_send_to_back(NbGui* gui, ViewPort* view_port) {
NbScreen* screen = ScreenDict_get(gui->screens, id); furi_assert(gui);
furi_check(screen != NULL); furi_assert(view_port);
// TODO: notify? use callback? (done from desktop service) gui_lock(gui);
lv_obj_clean(screen->parent); // Remove
GuiLayer layer = GuiLayerMAX;
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
if(*ViewPortArray_ref(it) == view_port) {
ViewPortArray_remove(gui->layers[i], it);
furi_assert(layer == GuiLayerMAX);
layer = i;
} else {
ViewPortArray_next(it);
}
}
}
furi_assert(layer != GuiLayerMAX);
// Return to the top
ViewPortArray_push_at(gui->layers[layer], 0, view_port);
gui_unlock(gui);
ScreenDict_erase(gui->screens, id); // Request redraw
gui_update(gui);
} }
static int32_t prv_gui_main(void* param) { void gui_set_lockdown(NbGui* gui, bool lockdown) {
UNUSED(param); furi_assert(gui);
gui_lock(gui);
gui->lockdown = lockdown;
gui_unlock(gui);
// Request redraw
gui_update(gui);
}
NbGui* gui_alloc() {
NbGui* gui = malloc(sizeof(NbGui));
gui->thread_id = furi_thread_get_current_id();
gui->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
gui->lvgl_parent = lv_scr_act();
gui->lockdown = false;
furi_check(gui->mutex);
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_init(gui->layers[i]);
}
/*
// Input
gui->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
gui->input_events = furi_record_open(RECORD_INPUT_EVENTS);
furi_check(gui->input_events);
furi_pubsub_subscribe(gui->input_events, gui_input_events_callback, gui);
*/
return gui;
}
__attribute((__noreturn__)) int32_t prv_gui_main(void* parameter) {
UNUSED(parameter);
NbGui* gui = gui_alloc();
struct NbGui* gui = gui_alloc();
furi_record_create(RECORD_GUI, gui); furi_record_create(RECORD_GUI, gui);
printf("gui app init\n");
return 0;
}
while (1) {
uint32_t flags = furi_thread_flags_wait(
GUI_THREAD_FLAG_ALL,
FuriFlagWaitAny,
FuriWaitForever
);
// Process and dispatch input
if (flags & GUI_THREAD_FLAG_INPUT) {
// // Process till queue become empty
// InputEvent input_event;
// while(furi_message_queue_get(gui->input_queue, &input_event, 0) == FuriStatusOk) {
// gui_input(gui, &input_event);
// }
}
// Process and dispatch draw call
if (flags & GUI_THREAD_FLAG_DRAW) {
// Clear flags that arrived on input step
furi_thread_flags_clear(GUI_THREAD_FLAG_DRAW);
gui_redraw(gui);
}
}
}
const NbApp gui_app = { const NbApp gui_app = {
.id = "gui", .id = "gui",
.name = "GUI", .name = "GUI",

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@ -1,25 +1,94 @@
#pragma once #pragma once
#include "view_port.h"
#include "lvgl.h"
#include "nb_app.h" #include "nb_app.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
extern const NbApp gui_app;
/** Canvas Orientation */
typedef enum {
CanvasOrientationHorizontal,
CanvasOrientationHorizontalFlip,
CanvasOrientationVertical,
CanvasOrientationVerticalFlip,
} CanvasOrientation;
/** Gui layers */
typedef enum {
GuiLayerDesktop, /**< Desktop layer for internal use. Like fullscreen but with status bar */
GuiLayerWindow, /**< Window layer, status bar is shown */
GuiLayerStatusBarLeft, /**< Status bar left-side layer, auto-layout */
GuiLayerStatusBarRight, /**< Status bar right-side layer, auto-layout */
GuiLayerFullscreen, /**< Fullscreen layer, no status bar */
GuiLayerMAX /**< Don't use or move, special value */
} GuiLayer;
/** Gui Canvas Commit Callback */
typedef void (*GuiCanvasCommitCallback)(
uint8_t* data,
size_t size,
CanvasOrientation orientation,
void* context);
#define RECORD_GUI "gui" #define RECORD_GUI "gui"
typedef uint16_t NbScreenId; typedef struct NbGui NbGui;
typedef struct NbGui* NbGuiHandle; /** Add view_port to view_port tree
typedef void (*InitScreen)(lv_obj_t*, NbScreenId); *
* @remark thread safe
*
* @param gui Gui instance
* @param view_port ViewPort instance
* @param[in] layer GuiLayer where to place view_port
*/
void gui_add_view_port(NbGui* gui, ViewPort* view_port, GuiLayer layer);
NbScreenId gui_screen_create(NbGuiHandle _Nonnull gui, InitScreen callback); /** Remove view_port from rendering tree
void gui_screen_free(NbGuiHandle _Nonnull gui, NbScreenId id); *
// TODO make internal * @remark thread safe
void gui_screen_set_parent(NbGuiHandle _Nonnull gui, NbScreenId id, lv_obj_t* parent); *
lv_obj_t* gui_screen_get_parent(NbGuiHandle _Nonnull gui, NbScreenId id); * @param gui Gui instance
* @param view_port ViewPort instance
*/
void gui_remove_view_port(NbGui* gui, ViewPort* view_port);
extern const NbApp gui_app; /** Send ViewPort to the front
*
* Places selected ViewPort to the top of the drawing stack
*
* @param gui Gui instance
* @param view_port ViewPort instance
*/
void gui_view_port_send_to_front(NbGui* gui, ViewPort* view_port);
/** Send ViewPort to the back
*
* Places selected ViewPort to the bottom of the drawing stack
*
* @param gui Gui instance
* @param view_port ViewPort instance
*/
void gui_view_port_send_to_back(NbGui* gui, ViewPort* view_port);
/** Set lockdown mode
*
* When lockdown mode is enabled, only GuiLayerDesktop is shown.
* This feature prevents services from showing sensitive information when flipper is locked.
*
* @param gui Gui instance
* @param lockdown bool, true if enabled
*/
void gui_set_lockdown(NbGui* gui, bool lockdown);
#ifdef __cplusplus #ifdef __cplusplus
} }

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@ -0,0 +1,206 @@
#include "gui_i.h"
#include "check.h"
static void gui_redraw_status_bar(NbGui* gui, bool need_attention) {
// ViewPortArray_it_t it;
// uint8_t left_used = 0;
// uint8_t right_used = 0;
// uint8_t width;
//
// canvas_frame_set(
// gui->lvgl_parent, GUI_STATUS_BAR_X, GUI_STATUS_BAR_Y, GUI_DISPLAY_WIDTH, GUI_STATUS_BAR_HEIGHT);
//
// /* for support black theme - paint white area and
// * draw icon with transparent white color
// */
// canvas_set_color(gui->canvas, ColorWhite);
// canvas_draw_box(gui->canvas, 1, 1, 9, 7);
// canvas_draw_box(gui->canvas, 7, 3, 58, 6);
// canvas_draw_box(gui->canvas, 61, 1, 32, 7);
// canvas_draw_box(gui->canvas, 89, 3, 38, 6);
// canvas_set_color(gui->canvas, ColorBlack);
// canvas_set_bitmap_mode(gui->canvas, 1);
// canvas_draw_icon(gui->canvas, 0, 0, &I_Background_128x11);
// canvas_set_bitmap_mode(gui->canvas, 0);
//
// // Right side
// uint8_t x = GUI_DISPLAY_WIDTH - 1;
// ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
// while(!ViewPortArray_end_p(it) && right_used < GUI_STATUS_BAR_WIDTH) {
// ViewPort* view_port = *ViewPortArray_ref(it);
// if(view_port_is_enabled(view_port)) {
// width = view_port_get_width(view_port);
// if(!width) width = 8;
// // Recalculate next position
// right_used += (width + 2);
// x -= (width + 2);
// // Prepare work area background
// canvas_frame_set(
// gui->canvas,
// x - 1,
// GUI_STATUS_BAR_Y + 1,
// width + 2,
// GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
// canvas_set_color(gui->canvas, ColorWhite);
// canvas_draw_box(
// gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
// canvas_set_color(gui->canvas, ColorBlack);
// // ViewPort draw
// canvas_frame_set(
// gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
// view_port_draw(view_port, gui->canvas);
// }
// ViewPortArray_next(it);
// }
// // Draw frame around icons on the right
// if(right_used) {
// canvas_frame_set(
// gui->canvas,
// GUI_DISPLAY_WIDTH - 3 - right_used,
// GUI_STATUS_BAR_Y,
// right_used + 3,
// GUI_STATUS_BAR_HEIGHT);
// canvas_set_color(gui->canvas, ColorBlack);
// canvas_draw_rframe(
// gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
// canvas_draw_line(
// gui->canvas,
// canvas_width(gui->canvas) - 2,
// 1,
// canvas_width(gui->canvas) - 2,
// canvas_height(gui->canvas) - 2);
// canvas_draw_line(
// gui->canvas,
// 1,
// canvas_height(gui->canvas) - 2,
// canvas_width(gui->canvas) - 2,
// canvas_height(gui->canvas) - 2);
// }
//
// // Left side
// x = 2;
// ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
// while(!ViewPortArray_end_p(it) && (right_used + left_used) < GUI_STATUS_BAR_WIDTH) {
// ViewPort* view_port = *ViewPortArray_ref(it);
// if(view_port_is_enabled(view_port)) {
// width = view_port_get_width(view_port);
// if(!width) width = 8;
// // Prepare work area background
// canvas_frame_set(
// gui->canvas,
// x - 1,
// GUI_STATUS_BAR_Y + 1,
// width + 2,
// GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
// canvas_set_color(gui->canvas, ColorWhite);
// canvas_draw_box(
// gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
// canvas_set_color(gui->canvas, ColorBlack);
// // ViewPort draw
// canvas_frame_set(
// gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
// view_port_draw(view_port, gui->canvas);
// // Recalculate next position
// left_used += (width + 2);
// x += (width + 2);
// }
// ViewPortArray_next(it);
// }
// // Extra notification
// if(need_attention) {
// width = icon_get_width(&I_Hidden_window_9x8);
// // Prepare work area background
// canvas_frame_set(
// gui->canvas,
// x - 1,
// GUI_STATUS_BAR_Y + 1,
// width + 2,
// GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
// canvas_set_color(gui->canvas, ColorWhite);
// canvas_draw_box(gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas));
// canvas_set_color(gui->canvas, ColorBlack);
// // Draw Icon
// canvas_frame_set(
// gui->canvas, x, GUI_STATUS_BAR_Y + 2, width, GUI_STATUS_BAR_WORKAREA_HEIGHT);
// canvas_draw_icon(gui->canvas, 0, 0, &I_Hidden_window_9x8);
// // Recalculate next position
// left_used += (width + 2);
// x += (width + 2);
// }
// // Draw frame around icons on the left
// if(left_used) {
// canvas_frame_set(gui->canvas, 0, 0, left_used + 3, GUI_STATUS_BAR_HEIGHT);
// canvas_draw_rframe(
// gui->canvas, 0, 0, canvas_width(gui->canvas), canvas_height(gui->canvas), 1);
// canvas_draw_line(
// gui->canvas,
// canvas_width(gui->canvas) - 2,
// 1,
// canvas_width(gui->canvas) - 2,
// canvas_height(gui->canvas) - 2);
// canvas_draw_line(
// gui->canvas,
// 1,
// canvas_height(gui->canvas) - 2,
// canvas_width(gui->canvas) - 2,
// canvas_height(gui->canvas) - 2);
// }
}
static bool gui_redraw_window(NbGui* gui) {
// canvas_frame_set(gui->lvgl_parent, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
// ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
// if(view_port) {
// view_port_draw(view_port, gui->lvgl_parent);
// return true;
// }
return false;
}
static bool gui_redraw_desktop(NbGui* gui) {
// canvas_frame_set(gui->lvgl_parent, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
// ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
// if(view_port) {
// view_port_draw(view_port, gui->lvgl_parent);
// return true;
// }
return false;
}
bool gui_redraw_fs(NbGui* gui) {
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
if (view_port) {
view_port_draw(view_port, gui->lvgl_parent);
return true;
} else {
return false;
}
}
void gui_redraw(NbGui* gui) {
furi_assert(gui);
gui_lock(gui);
lv_obj_clean(gui->lvgl_parent);
if(gui->lockdown) {
ESP_LOGI("gui", "gui_redraw with lockdown");
gui_redraw_desktop(gui);
bool need_attention =
(gui_view_port_find_enabled(gui->layers[GuiLayerWindow]) != 0 ||
gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]) != 0);
gui_redraw_status_bar(gui, need_attention);
} else {
gui_redraw_desktop(gui);
ESP_LOGI("gui", "gui_redraw");
if (!gui_redraw_fs(gui)) {
if (!gui_redraw_window(gui)) {
gui_redraw_desktop(gui);
}
gui_redraw_status_bar(gui, false);
}
}
gui_unlock(gui);
}

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@ -1,20 +1,106 @@
#pragma once #pragma once
#include "gui.h" #include "gui.h"
#include <m-array.h>
#include <m-algo.h>
#include <stdio.h>
#include "view_port.h"
#include "view_port_i.h"
#include "message_queue.h"
#include "pubsub.h"
#include "mutex.h" #include "mutex.h"
#include "m-dict.h"
#include "m-core.h" #define GUI_DISPLAY_WIDTH 128
#define GUI_DISPLAY_HEIGHT 64
#define GUI_STATUS_BAR_X 0
#define GUI_STATUS_BAR_Y 0
#define GUI_STATUS_BAR_WIDTH GUI_DISPLAY_WIDTH
/* 0-1 pixels for upper thin frame
* 2-9 pixels for icons (battery, sd card, etc)
* 10-12 pixels for lower bold line */
#define GUI_STATUS_BAR_HEIGHT 13
/* icon itself area (battery, sd card, etc) excluding frame.
* painted 2 pixels below GUI_STATUS_BAR_X.
*/
#define GUI_STATUS_BAR_WORKAREA_HEIGHT 8
#define GUI_WINDOW_X 0
#define GUI_WINDOW_Y GUI_STATUS_BAR_HEIGHT
#define GUI_WINDOW_WIDTH GUI_DISPLAY_WIDTH
#define GUI_WINDOW_HEIGHT (GUI_DISPLAY_HEIGHT - GUI_WINDOW_Y)
#define GUI_THREAD_FLAG_DRAW (1 << 0)
#define GUI_THREAD_FLAG_INPUT (1 << 1)
#define GUI_THREAD_FLAG_ALL (GUI_THREAD_FLAG_DRAW | GUI_THREAD_FLAG_INPUT)
ARRAY_DEF(ViewPortArray, ViewPort*, M_PTR_OPLIST);
typedef struct { typedef struct {
NbScreenId id; GuiCanvasCommitCallback callback;
lv_obj_t* parent; void* context;
InitScreen _Nonnull callback; } CanvasCallbackPair;
} NbScreen;
DICT_DEF2(ScreenDict, NbScreenId, M_BASIC_OPLIST, NbScreen, M_POD_OPLIST)
/** Gui structure */
struct NbGui { struct NbGui {
// TODO: use mutex // Thread and lock
FuriThreadId thread_id;
FuriMutex* mutex; FuriMutex* mutex;
ScreenDict_t screens;
// Layers and Canvas
bool lockdown;
ViewPortArray_t layers[GuiLayerMAX];
lv_obj_t* lvgl_parent;
// Input
/*
FuriMessageQueue* input_queue;
FuriPubSub* input_events;
uint8_t ongoing_input;
ViewPort* ongoing_input_view_port;
*/
}; };
/** Find enabled ViewPort in ViewPortArray
*
* @param[in] array The ViewPortArray instance
*
* @return ViewPort instance or NULL
*/
ViewPort* gui_view_port_find_enabled(ViewPortArray_t array);
/** Update GUI, request redraw
*
* @param gui Gui instance
*/
void gui_update(NbGui* gui);
///** Input event callback
// *
// * Used to receive input from input service or to inject new input events
// *
// * @param[in] value The value pointer (InputEvent*)
// * @param ctx The context (Gui instance)
// */
//void gui_input_events_callback(const void* value, void* ctx);
/** Get count of view ports in layer
*
* @param gui The Gui instance
* @param[in] layer GuiLayer that we want to get count of view ports
*/
size_t gui_active_view_port_count(NbGui* gui, GuiLayer layer);
/** Lock GUI
*
* @param gui The Gui instance
*/
void gui_lock(NbGui* gui);
/** Unlock GUI
*
* @param gui The Gui instance
*/
void gui_unlock(NbGui* gui);

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#include "gui_i.h"
/*
void gui_input_events_callback(const void* value, void* ctx) {
furi_assert(value);
furi_assert(ctx);
Gui* gui = ctx;
furi_message_queue_put(gui->input_queue, value, FuriWaitForever);
furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_INPUT);
}
static void gui_input(Gui* gui, InputEvent* input_event) {
furi_assert(gui);
furi_assert(input_event);
// Check input complementarity
uint8_t key_bit = (1 << input_event->key);
if(input_event->type == InputTypeRelease) {
gui->ongoing_input &= ~key_bit;
} else if(input_event->type == InputTypePress) {
gui->ongoing_input |= key_bit;
} else if(!(gui->ongoing_input & key_bit)) {
FURI_LOG_D(
TAG,
"non-complementary input, discarding key: %s type: %s, sequence: %p",
input_get_key_name(input_event->key),
input_get_type_name(input_event->type),
(void*)input_event->sequence);
return;
}
gui_lock(gui);
do {
if(gui->direct_draw && !gui->ongoing_input_view_port) {
break;
}
ViewPort* view_port = NULL;
if(gui->lockdown) {
view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
} else {
view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
}
if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
gui->ongoing_input_view_port = view_port;
}
if(view_port && view_port == gui->ongoing_input_view_port) {
view_port_input(view_port, input_event);
} else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
FURI_LOG_D(
TAG,
"ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
gui->ongoing_input_view_port,
view_port,
input_get_key_name(input_event->key),
input_get_type_name(input_event->type),
(void*)input_event->sequence);
view_port_input(gui->ongoing_input_view_port, input_event);
} else {
FURI_LOG_D(
TAG,
"ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
gui->ongoing_input_view_port,
view_port,
input_get_key_name(input_event->key),
input_get_type_name(input_event->type),
(void*)input_event->sequence);
}
} while(false);
gui_unlock(gui);
}
*/

View File

@ -0,0 +1,96 @@
#include "view_port_i.h"
#include "gui.h"
#include "gui_i.h"
#include "check.h"
#define TAG "viewport"
_Static_assert(ViewPortOrientationMAX == 4, "Incorrect ViewPortOrientation count");
_Static_assert(
(ViewPortOrientationHorizontal == 0 && ViewPortOrientationHorizontalFlip == 1 &&
ViewPortOrientationVertical == 2 && ViewPortOrientationVerticalFlip == 3),
"Incorrect ViewPortOrientation order");
ViewPort* view_port_alloc() {
ViewPort* view_port = malloc(sizeof(ViewPort));
view_port->gui = NULL;
view_port->is_enabled = true;
view_port->mutex = furi_mutex_alloc(FuriMutexTypeRecursive);
return view_port;
}
void view_port_free(ViewPort* view_port) {
furi_assert(view_port);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
furi_check(view_port->gui == NULL);
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
furi_mutex_free(view_port->mutex);
free(view_port);
}
void view_port_enabled_set(ViewPort* view_port, bool enabled) {
furi_assert(view_port);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
if(view_port->is_enabled != enabled) {
view_port->is_enabled = enabled;
if(view_port->gui) gui_update(view_port->gui);
}
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
}
bool view_port_is_enabled(const ViewPort* view_port) {
furi_assert(view_port);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
bool is_enabled = view_port->is_enabled;
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
return is_enabled;
}
void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context) {
furi_assert(view_port);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
view_port->draw_callback = callback;
view_port->draw_callback_context = context;
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
}
void view_port_update(ViewPort* view_port) {
furi_assert(view_port);
// We are not going to lockup system, but will notify you instead
// Make sure that you don't call viewport methods inside another mutex, especially one that is used in draw call
if(furi_mutex_acquire(view_port->mutex, 2) != FuriStatusOk) {
ESP_LOGW(TAG, "ViewPort lockup: see %s:%d", __FILE__, __LINE__ - 3);
}
if(view_port->gui && view_port->is_enabled) gui_update(view_port->gui);
furi_mutex_release(view_port->mutex);
}
void view_port_gui_set(ViewPort* view_port, NbGui* gui) {
furi_assert(view_port);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
view_port->gui = gui;
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
}
void view_port_draw(ViewPort* view_port, lv_obj_t* parent) {
furi_assert(view_port);
furi_assert(parent);
// We are not going to lockup system, but will notify you instead
// Make sure that you don't call viewport methods inside another mutex, especially one that is used in draw call
if(furi_mutex_acquire(view_port->mutex, 2) != FuriStatusOk) {
ESP_LOGW(TAG, "ViewPort lockup: see %s:%d", __FILE__, __LINE__ - 3);
}
furi_check(view_port->gui);
if (view_port->draw_callback) {
lv_obj_clean(parent);
view_port->draw_callback(parent, view_port->draw_callback_context);
}
furi_mutex_release(view_port->mutex);
}

View File

@ -0,0 +1,67 @@
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#include "lvgl.h"
typedef struct ViewPort ViewPort;
typedef enum {
ViewPortOrientationHorizontal,
ViewPortOrientationHorizontalFlip,
ViewPortOrientationVertical,
ViewPortOrientationVerticalFlip,
ViewPortOrientationMAX, /**< Special value, don't use it */
} ViewPortOrientation;
/** ViewPort Draw callback
* @warning called from GUI thread
*/
typedef void (*ViewPortDrawCallback)(lv_obj_t* parent, void* context);
/** ViewPort allocator
*
* always returns view_port or stops system if not enough memory.
*
* @return ViewPort instance
*/
ViewPort* view_port_alloc();
/** ViewPort deallocator
*
* Ensure that view_port was unregistered in GUI system before use.
*
* @param view_port ViewPort instance
*/
void view_port_free(ViewPort* view_port);
/** Enable or disable view_port rendering.
*
* @param view_port ViewPort instance
* @param enabled Indicates if enabled
* @warning automatically dispatches update event
*/
void view_port_enabled_set(ViewPort* view_port, bool enabled);
bool view_port_is_enabled(const ViewPort* view_port);
/** ViewPort event callbacks
*
* @param view_port ViewPort instance
* @param callback appropriate callback function
* @param context context to pass to callback
*/
void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context);
/** Emit update signal to GUI system.
*
* Rendering will happen later after GUI system process signal.
*
* @param view_port ViewPort instance
*/
void view_port_update(ViewPort* view_port);
#ifdef __cplusplus
}
#endif

View File

@ -0,0 +1,44 @@
#pragma once
#include "gui_i.h"
#include "view_port.h"
#include "mutex.h"
struct ViewPort {
NbGui* gui;
FuriMutex* mutex;
bool is_enabled;
ViewPortDrawCallback draw_callback;
void* draw_callback_context;
// ViewPortInputCallback input_callback;
// void* input_callback_context;
};
/** Set GUI reference.
*
* To be used by GUI, called upon view_port tree insert
*
* @param view_port ViewPort instance
* @param gui gui instance pointer
*/
void view_port_gui_set(ViewPort* view_port, NbGui* gui);
/** Process draw call. Calls draw callback.
*
* To be used by GUI, called on tree redraw.
*
* @param view_port ViewPort instance
* @param canvas canvas to draw at
*/
void view_port_draw(ViewPort* view_port, lv_obj_t* parent);
/** Process input. Calls input callback.
// *
// * To be used by GUI, called on input dispatch.
// *
// * @param view_port ViewPort instance
// * @param event pointer to input event
// */
//void view_port_input(ViewPort* view_port, InputEvent* event);

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@ -0,0 +1,91 @@
#include "view_port_input.h"
/*
_Static_assert(InputKeyMAX == 6, "Incorrect InputKey count");
_Static_assert(
(InputKeyUp == 0 && InputKeyDown == 1 && InputKeyRight == 2 && InputKeyLeft == 3 &&
InputKeyOk == 4 && InputKeyBack == 5),
"Incorrect InputKey order");
*/
/** InputKey directional keys mappings for different screen orientations
*
*/
/*
static const InputKey view_port_input_mapping[ViewPortOrientationMAX][InputKeyMAX] = {
{InputKeyUp,
InputKeyDown,
InputKeyRight,
InputKeyLeft,
InputKeyOk,
InputKeyBack}, //ViewPortOrientationHorizontal
{InputKeyDown,
InputKeyUp,
InputKeyLeft,
InputKeyRight,
InputKeyOk,
InputKeyBack}, //ViewPortOrientationHorizontalFlip
{InputKeyRight,
InputKeyLeft,
InputKeyDown,
InputKeyUp,
InputKeyOk,
InputKeyBack}, //ViewPortOrientationVertical
{InputKeyLeft,
InputKeyRight,
InputKeyUp,
InputKeyDown,
InputKeyOk,
InputKeyBack}, //ViewPortOrientationVerticalFlip
};
static const InputKey view_port_left_hand_input_mapping[InputKeyMAX] =
{InputKeyDown, InputKeyUp, InputKeyLeft, InputKeyRight, InputKeyOk, InputKeyBack};
static const CanvasOrientation view_port_orientation_mapping[ViewPortOrientationMAX] = {
[ViewPortOrientationHorizontal] = CanvasOrientationHorizontal,
[ViewPortOrientationHorizontalFlip] = CanvasOrientationHorizontalFlip,
[ViewPortOrientationVertical] = CanvasOrientationVertical,
[ViewPortOrientationVerticalFlip] = CanvasOrientationVerticalFlip,
};
//// Remaps directional pad buttons on Flipper based on ViewPort orientation
static void view_port_map_input(InputEvent* event, ViewPortOrientation orientation) {
furi_assert(orientation < ViewPortOrientationMAX && event->key < InputKeyMAX);
if(event->sequence_source != INPUT_SEQUENCE_SOURCE_HARDWARE) {
return;
}
if(orientation == ViewPortOrientationHorizontal ||
orientation == ViewPortOrientationHorizontalFlip) {
if(furi_hal_rtc_is_flag_set(FuriHalRtcFlagHandOrient)) {
event->key = view_port_left_hand_input_mapping[event->key];
}
}
event->key = view_port_input_mapping[orientation][event->key];
}
void view_port_input_callback_set(
ViewPort* view_port,
ViewPortInputCallback callback,
void* context) {
furi_assert(view_port);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
view_port->input_callback = callback;
view_port->input_callback_context = context;
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
}
void view_port_input(ViewPort* view_port, InputEvent* event) {
furi_assert(view_port);
furi_assert(event);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
furi_check(view_port->gui);
if(view_port->input_callback) {
ViewPortOrientation orientation = view_port_get_orientation(view_port);
view_port_map_input(event, orientation);
view_port->input_callback(event, view_port->input_callback_context);
}
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
}
*/

View File

@ -0,0 +1,12 @@
#pragma once
/** ViewPort Input callback
* @warning called from GUI thread
*/
//typedef void (*ViewPortInputCallback)(InputEvent* event, void* context);
//void view_port_input_callback_set(
// ViewPort* view_port,
// ViewPortInputCallback callback,
// void* context);
//

View File

@ -12,7 +12,8 @@
M_LIST_DEF(thread_ids, FuriThreadId); M_LIST_DEF(thread_ids, FuriThreadId);
static const char* TAG = "nanobake"; #define TAG "nanobake"
thread_ids_t prv_thread_ids; thread_ids_t prv_thread_ids;
static void prv_furi_init() { static void prv_furi_init() {

View File

@ -3,7 +3,7 @@
#include "esp_err.h" #include "esp_err.h"
#include "check.h" #include "check.h"
static const char* TAG = "nb_hardware"; #define TAG "nb_hardware"
NbHardware nb_hardware_create(NbConfig _Nonnull* config) { NbHardware nb_hardware_create(NbConfig _Nonnull* config) {

View File

@ -2,7 +2,7 @@
#include "esp_lvgl_port.h" #include "esp_lvgl_port.h"
#include "check.h" #include "check.h"
static const char* TAG = "nb_lvgl"; #define TAG "nb_lvgl"
NbLvgl nb_lvgl_init(NbHardware _Nonnull* hardware) { NbLvgl nb_lvgl_init(NbHardware _Nonnull* hardware) {
const lvgl_port_cfg_t lvgl_cfg = { const lvgl_port_cfg_t lvgl_cfg = {

View File

@ -9,21 +9,24 @@
static const char* TAG = "app_helloworld"; static const char* TAG = "app_helloworld";
ViewPort* view_port = NULL;
static void prv_on_button_click(lv_event_t _Nonnull* event) { static void prv_on_button_click(lv_event_t _Nonnull* event) {
ESP_LOGI(TAG, "button clicked"); ESP_LOGI(TAG, "button clicked");
// Open Gui record
struct NbGui* gui = furi_record_open(RECORD_GUI);
// Free this screen // TODO: make macro for record 'transactions'
NbScreenId screen_id = (NbScreenId)event->user_data; NbGui* gui = furi_record_open(RECORD_GUI);
gui_screen_free(gui, screen_id); gui_remove_view_port(gui, view_port);
view_port_free(view_port);
view_port = NULL;
// Close Gui record // Close Gui record
furi_record_close(RECORD_GUI); furi_record_close(RECORD_GUI);
gui = NULL; gui = NULL;
} }
static void prv_hello_world_lvgl(lv_obj_t* parent, NbScreenId screen_id) { static void prv_hello_world_lvgl(lv_obj_t* parent, void* context) {
lvgl_port_lock(0); lvgl_port_lock(0);
lv_obj_t* label = lv_label_create(parent); lv_obj_t* label = lv_label_create(parent);
@ -37,21 +40,23 @@ static void prv_hello_world_lvgl(lv_obj_t* parent, NbScreenId screen_id) {
label = lv_label_create(btn); label = lv_label_create(btn);
lv_label_set_text_static(label, "Exit"); lv_label_set_text_static(label, "Exit");
lv_obj_align(btn, LV_ALIGN_CENTER, 0, 30); lv_obj_align(btn, LV_ALIGN_CENTER, 0, 30);
lv_obj_add_event_cb(btn, prv_on_button_click, LV_EVENT_CLICKED, (void*)screen_id); lv_obj_add_event_cb(btn, prv_on_button_click, LV_EVENT_CLICKED, NULL);
lvgl_port_unlock(); lvgl_port_unlock();
// TODO: on app exit, call gui_screen_destroy()
} }
static int32_t prv_hello_world_main(void* param) { static int32_t prv_hello_world_main(void* param) {
UNUSED(param); UNUSED(param);
// Open Gui record vTaskDelay(100 / portTICK_PERIOD_MS);
NbGuiHandle gui = furi_record_open(RECORD_GUI);
// Register an lvgl screen // Configure view port
gui_screen_create(gui, &prv_hello_world_lvgl); view_port = view_port_alloc();
view_port_draw_callback_set(view_port, &prv_hello_world_lvgl, view_port);
// Register view port in GUI
NbGui* gui = furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
// Close Gui record // Close Gui record
furi_record_close(RECORD_GUI); furi_record_close(RECORD_GUI);

View File

@ -1,4 +1,4 @@
CONFIG_IDF_TARGET="esp32" CONFIG_IDF_TARGET="esp32"
CONFIG_LV_COLOR_16_SWAP=y CONFIG_LV_COLOR_16_SWAP=y
CONFIG_LV_USE_USER_DATA=y CONFIG_LV_USE_USER_DATA=y
CONFIG_FREERTOS_TASK_NOTIFICATION_ARRAY_ENTRIES=2