RadioSet: Initial source for debugging code 22

This commit is contained in:
Dominic Höglinger 2025-09-23 22:19:49 +02:00
parent fad1980f98
commit d3bf7ff7c5
7 changed files with 741 additions and 0 deletions

2
ExternalApps/RadioSet/.gitignore vendored Normal file
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build*/
.tactility/

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cmake_minimum_required(VERSION 3.20)
include($ENV{IDF_PATH}/tools/cmake/project.cmake)
if (DEFINED ENV{TACTILITY_SDK_PATH})
set(TACTILITY_SDK_PATH $ENV{TACTILITY_SDK_PATH})
else()
set(TACTILITY_SDK_PATH "../../release/TactilitySDK")
message(WARNING "⚠️ TACTILITY_SDK_PATH environment variable is not set, defaulting to ${TACTILITY_SDK_PATH}")
endif()
include("${TACTILITY_SDK_PATH}/TactilitySDK.cmake")
set(EXTRA_COMPONENT_DIRS ${TACTILITY_SDK_PATH})
project(RadioSet)
tactility_project(RadioSet)

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file(GLOB_RECURSE SOURCE_FILES Source/*.c*)
idf_component_register(
SRCS ${SOURCE_FILES}
REQUIRES TactilitySDK
)

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#include "RadioSet.h"
#include <cstdio>
#include <ctype.h>
#include <tt_lvgl_toolbar.h>
constexpr const char* TAG = "RadioSet";
void RadioSet::onShow(AppHandle appHandle, lv_obj_t* parent) {
lv_obj_remove_flag(parent, LV_OBJ_FLAG_SCROLLABLE);
lv_obj_set_flex_flow(parent, LV_FLEX_FLOW_COLUMN);
lv_obj_set_style_pad_row(parent, 0, LV_STATE_DEFAULT);
lv_obj_t* toolbar = tt_lvgl_toolbar_create_for_app(parent, appHandle);
lv_obj_align(toolbar, LV_ALIGN_TOP_MID, 0, 0);
uiDropDownMenu = lv_dropdown_create(toolbar);
lv_dropdown_set_options(uiDropDownMenu, LV_SYMBOL_ENVELOPE " Terminal\n" LV_SYMBOL_SETTINGS " Settings");
lv_dropdown_set_text(uiDropDownMenu, "Menu");
lv_dropdown_set_symbol(uiDropDownMenu, LV_SYMBOL_DOWN);
lv_dropdown_set_selected_highlight(uiDropDownMenu, false);
lv_obj_set_style_border_color(uiDropDownMenu, lv_color_hex(0xFAFAFA), LV_PART_MAIN);
lv_obj_set_style_border_width(uiDropDownMenu, 1, LV_PART_MAIN);
lv_obj_align(uiDropDownMenu, LV_ALIGN_RIGHT_MID, 0, 0);
/*lv_obj_add_event_cb(uiDropDownMenu,
[](lv_event_t* e) {
auto *self = static_cast<NotesApp *>(lv_event_get_user_data(e));
self->appNotesEventCb(e);
},
LV_EVENT_VALUE_CHANGED,
this
);*/
lv_obj_t* wrapper = lv_obj_create(parent);
lv_obj_set_flex_flow(wrapper, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(wrapper, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_START, LV_FLEX_ALIGN_START);
lv_obj_set_flex_grow(wrapper, 1);
lv_obj_set_width(wrapper, LV_PCT(100));
lv_obj_set_height(wrapper, LV_PCT(100));
lv_obj_set_style_pad_all(wrapper, 0, LV_PART_MAIN);
lv_obj_set_style_pad_row(wrapper, 0, LV_PART_MAIN);
lv_obj_set_style_border_width(wrapper, 0, 0);
lv_obj_remove_flag(wrapper, LV_OBJ_FLAG_SCROLLABLE);
}

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#pragma once
#include "tt_app.h"
#include <lvgl.h>
class TermView;
class SettingsView;
class RadioSet {
lv_obj_t* mainView = nullptr;
lv_obj_t* uiDropDownMenu = nullptr;
lv_obj_t* progressBar = nullptr;
lv_obj_t* progressText = nullptr;
TermView *termView = nullptr;
SettingsView *settingsView = nullptr;
public:
void onShow(AppHandle context, lv_obj_t* parent);
};

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[manifest]
version=0.1
[target]
sdk=0.6.0-SNAPSHOT1
platforms=esp32,esp32s3
[app]
id=com.d49406.RadioSet
version=0.0.1
name=RadioSet
description=Receive and transmit radio messages
[author]
name=Dominic Hoeglinger
website=https://git.hoeglinger.eu

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import configparser
import json
import os
import re
import shutil
import sys
import subprocess
import time
import urllib.request
import zipfile
import requests
import tarfile
import shutil
import configparser
ttbuild_path = ".tactility"
ttbuild_version = "2.1.1"
ttbuild_cdn = "https://cdn.tactility.one"
ttbuild_sdk_json_validity = 3600 # seconds
ttport = 6666
verbose = False
use_local_sdk = False
valid_platforms = ["esp32", "esp32s3"]
spinner_pattern = [
"",
"",
"",
"",
"",
"",
"",
"",
"",
""
]
if sys.platform == "win32":
shell_color_red = ""
shell_color_orange = ""
shell_color_green = ""
shell_color_purple = ""
shell_color_cyan = ""
shell_color_reset = ""
else:
shell_color_red = "\033[91m"
shell_color_orange = "\033[93m"
shell_color_green = "\033[32m"
shell_color_purple = "\033[35m"
shell_color_cyan = "\033[36m"
shell_color_reset = "\033[m"
def print_help():
print("Usage: python tactility.py [action] [options]")
print("")
print("Actions:")
print(" build [esp32,esp32s3] Build the app. Optionally specify a platform.")
print(" esp32: ESP32")
print(" esp32s3: ESP32 S3")
print(" clean Clean the build folders")
print(" clearcache Clear the SDK cache")
print(" updateself Update this tool")
print(" run [ip] Run the application")
print(" install [ip] Install the application")
print(" uninstall [ip] Uninstall the application")
print(" bir [ip] [esp32,esp32s3] Build, install then run. Optionally specify a platform.")
print(" brrr [ip] [esp32,esp32s3] Functionally the same as \"bir\", but \"app goes brrr\" meme variant.")
print("")
print("Options:")
print(" --help Show this commandline info")
print(" --local-sdk Use SDK specified by environment variable TACTILITY_SDK_PATH")
print(" --skip-build Run everything except the idf.py/CMake commands")
print(" --verbose Show extra console output")
# region Core
def download_file(url, filepath):
global verbose
if verbose:
print(f"Downloading from {url} to {filepath}")
request = urllib.request.Request(
url,
data=None,
headers={
"User-Agent": f"Tactility Build Tool {ttbuild_version}"
}
)
try:
response = urllib.request.urlopen(request)
file = open(filepath, mode="wb")
file.write(response.read())
file.close()
return True
except OSError as error:
if verbose:
print_error(f"Failed to fetch URL {url}\n{error}")
return False
def print_warning(message):
print(f"{shell_color_orange}WARNING: {message}{shell_color_reset}")
def print_error(message):
print(f"{shell_color_red}ERROR: {message}{shell_color_reset}")
def exit_with_error(message):
print_error(message)
sys.exit(1)
def get_url(ip, path):
return f"http://{ip}:{ttport}{path}"
def read_properties_file(path):
config = configparser.RawConfigParser()
config.read(path)
return config
#endregion Core
#region SDK helpers
def read_sdk_json():
json_file_path = os.path.join(ttbuild_path, "sdk.json")
json_file = open(json_file_path)
return json.load(json_file)
def get_sdk_dir(version, platform):
global use_local_sdk
if use_local_sdk:
return os.environ.get("TACTILITY_SDK_PATH")
else:
global ttbuild_cdn
return os.path.join(ttbuild_path, f"{version}-{platform}", "TactilitySDK")
def get_sdk_root_dir(version, platform):
global ttbuild_cdn
return os.path.join(ttbuild_path, f"{version}-{platform}")
def get_sdk_url(version, platform):
global ttbuild_cdn
return f"{ttbuild_cdn}/TactilitySDK-{version}-{platform}.zip"
def sdk_exists(version, platform):
sdk_dir = get_sdk_dir(version, platform)
return os.path.isdir(sdk_dir)
def should_update_sdk_json():
global ttbuild_cdn
json_filepath = os.path.join(ttbuild_path, "sdk.json")
if os.path.exists(json_filepath):
json_modification_time = os.path.getmtime(json_filepath)
now = time.time()
global ttbuild_sdk_json_validity
minimum_seconds_difference = ttbuild_sdk_json_validity
return (now - json_modification_time) > minimum_seconds_difference
else:
return True
def update_sdk_json():
global ttbuild_cdn, ttbuild_path
json_url = f"{ttbuild_cdn}/sdk.json"
json_filepath = os.path.join(ttbuild_path, "sdk.json")
return download_file(json_url, json_filepath)
def should_fetch_sdkconfig_files(platform_targets):
for platform in platform_targets:
sdkconfig_filename = f"sdkconfig.app.{platform}"
if not os.path.exists(os.path.join(ttbuild_path, sdkconfig_filename)):
return True
return False
def fetch_sdkconfig_files(platform_targets):
for platform in platform_targets:
sdkconfig_filename = f"sdkconfig.app.{platform}"
target_path = os.path.join(ttbuild_path, sdkconfig_filename)
if not download_file(f"{ttbuild_cdn}/{sdkconfig_filename}", target_path):
exit_with_error(f"Failed to download sdkconfig file for {platform}")
#endregion SDK helpers
#region Validation
def validate_environment():
if os.environ.get("IDF_PATH") is None:
exit_with_error("Cannot find the Espressif IDF SDK. Ensure it is installed and that it is activated via $PATH_TO_IDF_SDK/export.sh")
if not os.path.exists("manifest.properties"):
exit_with_error("manifest.properties not found")
if use_local_sdk == False and os.environ.get("TACTILITY_SDK_PATH") is not None:
print_warning("TACTILITY_SDK_PATH is set, but will be ignored by this command.")
print_warning("If you want to use it, use the 'build local' parameters.")
elif use_local_sdk == True and os.environ.get("TACTILITY_SDK_PATH") is None:
exit_with_error("local build was requested, but TACTILITY_SDK_PATH environment variable is not set.")
def validate_version_and_platforms(sdk_json, sdk_version, platforms_to_build):
version_map = sdk_json["versions"]
if not sdk_version in version_map:
exit_with_error(f"Version not found: {sdk_version}")
version_data = version_map[sdk_version]
available_platforms = version_data["platforms"]
for desired_platform in platforms_to_build:
if not desired_platform in available_platforms:
exit_with_error(f"Platform {desired_platform} is not available. Available ones: {available_platforms}")
def validate_self(sdk_json):
if not "toolVersion" in sdk_json:
exit_with_error("Server returned invalid SDK data format (toolVersion not found)")
if not "toolCompatibility" in sdk_json:
exit_with_error("Server returned invalid SDK data format (toolCompatibility not found)")
if not "toolDownloadUrl" in sdk_json:
exit_with_error("Server returned invalid SDK data format (toolDownloadUrl not found)")
tool_version = sdk_json["toolVersion"]
tool_compatibility = sdk_json["toolCompatibility"]
if tool_version != ttbuild_version:
print_warning(f"New version available: {tool_version} (currently using {ttbuild_version})")
print_warning(f"Run 'tactility.py updateself' to update.")
if re.search(tool_compatibility, ttbuild_version) is None:
print_error("The tool is not compatible anymore.")
print_error("Run 'tactility.py updateself' to update.")
sys.exit(1)
#endregion Validation
#region Manifest
def read_manifest():
return read_properties_file("manifest.properties")
def validate_manifest(manifest):
# [manifest]
if not "manifest" in manifest:
exit_with_error("Invalid manifest format: [manifest] not found")
if not "version" in manifest["manifest"]:
exit_with_error("Invalid manifest format: [manifest] version not found")
# [target]
if not "target" in manifest:
exit_with_error("Invalid manifest format: [target] not found")
if not "sdk" in manifest["target"]:
exit_with_error("Invalid manifest format: [target] sdk not found")
if not "platforms" in manifest["target"]:
exit_with_error("Invalid manifest format: [target] platforms not found")
# [app]
if not "app" in manifest:
exit_with_error("Invalid manifest format: [app] not found")
if not "id" in manifest["app"]:
exit_with_error("Invalid manifest format: [app] id not found")
if not "version" in manifest["app"]:
exit_with_error("Invalid manifest format: [app] version not found")
if not "name" in manifest["app"]:
exit_with_error("Invalid manifest format: [app] name not found")
if not "description" in manifest["app"]:
exit_with_error("Invalid manifest format: [app] description not found")
# [author]
if not "author" in manifest:
exit_with_error("Invalid manifest format: [author] not found")
if not "name" in manifest["author"]:
exit_with_error("Invalid manifest format: [author] name not found")
if not "website" in manifest["author"]:
exit_with_error("Invalid manifest format: [author] website not found")
def is_valid_manifest_platform(manifest, platform):
manifest_platforms = manifest["target"]["platforms"].split(",")
return platform in manifest_platforms
def validate_manifest_platform(manifest, platform):
if not is_valid_manifest_platform(manifest, platform):
exit_with_error(f"Platform {platform} is not available in the manifest.")
def get_manifest_target_platforms(manifest, requested_platform):
if requested_platform == "" or requested_platform is None:
return manifest["target"]["platforms"].split(",")
else:
validate_manifest_platform(manifest, requested_platform)
return [requested_platform]
#endregion Manifest
#region SDK download
def sdk_download(version, platform):
sdk_root_dir = get_sdk_root_dir(version, platform)
os.makedirs(sdk_root_dir, exist_ok=True)
sdk_url = get_sdk_url(version, platform)
filepath = os.path.join(sdk_root_dir, f"{version}-{platform}.zip")
print(f"Downloading SDK version {version} for {platform}")
if download_file(sdk_url, filepath):
with zipfile.ZipFile(filepath, "r") as zip_ref:
zip_ref.extractall(os.path.join(sdk_root_dir, "TactilitySDK"))
return True
else:
return False
def sdk_download_all(version, platforms):
for platform in platforms:
if not sdk_exists(version, platform):
if not sdk_download(version, platform):
return False
else:
if verbose:
print(f"Using cached download for SDK version {version} and platform {platform}")
return True
#endregion SDK download
#region Building
def get_cmake_path(platform):
return os.path.join("build", f"cmake-build-{platform}")
def find_elf_file(platform):
cmake_dir = get_cmake_path(platform)
if os.path.exists(cmake_dir):
for file in os.listdir(cmake_dir):
if file.endswith(".app.elf"):
return os.path.join(cmake_dir, file)
return None
def build_all(version, platforms, skip_build):
for platform in platforms:
# First build command must be "idf.py build", otherwise it fails to execute "idf.py elf"
# We check if the ELF file exists and run the correct command
# This can lead to code caching issues, so sometimes a clean build is required
if find_elf_file(platform) is None:
if not build_first(version, platform, skip_build):
break
else:
if not build_consecutively(version, platform, skip_build):
break
def wait_for_build(process, platform):
buffer = []
os.set_blocking(process.stdout.fileno(), False)
while process.poll() is None:
for i in spinner_pattern:
time.sleep(0.1)
progress_text = f"Building for {platform} {shell_color_cyan}" + str(i) + shell_color_reset
sys.stdout.write(progress_text + "\r")
while True:
line = process.stdout.readline()
decoded_line = line.decode("UTF-8")
if decoded_line != "":
buffer.append(decoded_line)
else:
break
return buffer
# The first build must call "idf.py build" and consecutive builds must call "idf.py elf" as it finishes faster.
# The problem is that the "idf.py build" always results in an error, even though the elf file is created.
# The solution is to suppress the error if we find that the elf file was created.
def build_first(version, platform, skip_build):
sdk_dir = get_sdk_dir(version, platform)
if verbose:
print(f"Using SDK at {sdk_dir}")
os.environ["TACTILITY_SDK_PATH"] = sdk_dir
sdkconfig_path = os.path.join(ttbuild_path, f"sdkconfig.app.{platform}")
os.system(f"cp {sdkconfig_path} sdkconfig")
elf_path = find_elf_file(platform)
# Remove previous elf file: re-creation of the file is used to measure if the build succeeded,
# as the actual build job will always fail due to technical issues with the elf cmake script
if elf_path is not None:
os.remove(elf_path)
if skip_build:
return True
print("Building first build")
cmake_path = get_cmake_path(platform)
with subprocess.Popen(["idf.py", "-B", cmake_path, "build"], stdout=subprocess.PIPE, stderr=subprocess.STDOUT) as process:
build_output = wait_for_build(process, platform)
# The return code is never expected to be 0 due to a bug in the elf cmake script, but we keep it just in case
if process.returncode == 0:
print(f"{shell_color_green}Building for {platform}{shell_color_reset}")
return True
else:
if find_elf_file(platform) is None:
for line in build_output:
print(line, end="")
print(f"{shell_color_red}Building for {platform} failed ❌{shell_color_reset}")
return False
else:
print(f"{shell_color_green}Building for {platform}{shell_color_reset}")
return True
def build_consecutively(version, platform, skip_build):
sdk_dir = get_sdk_dir(version, platform)
if verbose:
print(f"Using SDK at {sdk_dir}")
os.environ["TACTILITY_SDK_PATH"] = sdk_dir
sdkconfig_path = os.path.join(ttbuild_path, f"sdkconfig.app.{platform}")
os.system(f"cp {sdkconfig_path} sdkconfig")
if skip_build:
return True
cmake_path = get_cmake_path(platform)
with subprocess.Popen(["idf.py", "-B", cmake_path, "elf"], stdout=subprocess.PIPE, stderr=subprocess.STDOUT) as process:
build_output = wait_for_build(process, platform)
if process.returncode == 0:
print(f"{shell_color_green}Building for {platform}{shell_color_reset}")
return True
else:
for line in build_output:
print(line, end="")
print(f"{shell_color_red}Building for {platform} failed ❌{shell_color_reset}")
return False
#endregion Building
#region Packaging
def package_intermediate_manifest(target_path):
if not os.path.isfile("manifest.properties"):
print_error("manifest.properties not found")
return
shutil.copy("manifest.properties", os.path.join(target_path, "manifest.properties"))
def package_intermediate_binaries(target_path, platforms):
elf_dir = os.path.join(target_path, "elf")
os.makedirs(elf_dir, exist_ok=True)
for platform in platforms:
elf_path = find_elf_file(platform)
if elf_path is None:
print_error(f"ELF file not found at {elf_path}")
return
shutil.copy(elf_path, os.path.join(elf_dir, f"{platform}.elf"))
def package_intermediate_assets(target_path):
if os.path.isdir("assets"):
shutil.copytree("assets", os.path.join(target_path, "assets"), dirs_exist_ok=True)
def package_intermediate(platforms):
target_path = os.path.join("build", "package-intermediate")
if os.path.isdir(target_path):
shutil.rmtree(target_path)
os.makedirs(target_path, exist_ok=True)
package_intermediate_manifest(target_path)
package_intermediate_binaries(target_path, platforms)
package_intermediate_assets(target_path)
def package_name(platforms):
elf_path = find_elf_file(platforms[0])
elf_base_name = os.path.basename(elf_path).removesuffix(".app.elf")
return os.path.join("build", f"{elf_base_name}.app")
def package_all(platforms):
print("Packaging app")
package_intermediate(platforms)
# Create build/something.app
tar_path = package_name(platforms)
tar = tarfile.open(tar_path, mode="w", format=tarfile.USTAR_FORMAT)
tar.add(os.path.join("build", "package-intermediate"), arcname="")
tar.close()
#endregion Packaging
def setup_environment():
global ttbuild_path
os.makedirs(ttbuild_path, exist_ok=True)
def build_action(manifest, platform_arg):
# Environment validation
validate_environment()
platforms_to_build = get_manifest_target_platforms(manifest, platform_arg)
if not use_local_sdk:
if should_fetch_sdkconfig_files(platforms_to_build):
fetch_sdkconfig_files(platforms_to_build)
sdk_json = read_sdk_json()
validate_self(sdk_json)
if not "versions" in sdk_json:
exit_with_error("Version data not found in sdk.json")
# Build
sdk_version = manifest["target"]["sdk"]
if not use_local_sdk:
validate_version_and_platforms(sdk_json, sdk_version, platforms_to_build)
if not sdk_download_all(sdk_version, platforms_to_build):
exit_with_error("Failed to download one or more SDKs")
build_all(sdk_version, platforms_to_build, skip_build) # Environment validation
if not skip_build:
package_all(platforms_to_build)
def clean_action():
if os.path.exists("build"):
print(f"Removing build/")
shutil.rmtree("build")
else:
print("Nothing to clean")
def clear_cache_action():
if os.path.exists(ttbuild_path):
print(f"Removing {ttbuild_path}/")
shutil.rmtree(ttbuild_path)
else:
print("Nothing to clear")
def update_self_action():
sdk_json = read_sdk_json()
tool_download_url = sdk_json["toolDownloadUrl"]
if download_file(tool_download_url, "tactility.py"):
print("Updated")
else:
exit_with_error("Update failed")
def get_device_info(ip):
print(f"Getting device info from {ip}")
url = get_url(ip, "/info")
try:
response = requests.get(url)
if response.status_code != 200:
print_error("Run failed")
else:
print(response.json())
print(f"{shell_color_green}Run successful ✅{shell_color_reset}")
except requests.RequestException as e:
print(f"Request failed: {e}")
def run_action(manifest, ip):
app_id = manifest["app"]["id"]
print(f"Running {app_id} on {ip}")
url = get_url(ip, "/app/run")
params = {'id': app_id}
try:
response = requests.post(url, params=params)
if response.status_code != 200:
print_error("Run failed")
else:
print(f"{shell_color_green}Run successful ✅{shell_color_reset}")
except requests.RequestException as e:
print(f"Request failed: {e}")
def install_action(ip, platforms):
for platform in platforms:
elf_path = find_elf_file(platform)
if elf_path is None:
exit_with_error(f"ELF file not built for {platform}")
package_path = package_name(platforms)
print(f"Installing {package_path} to {ip}")
url = get_url(ip, "/app/install")
try:
# Prepare multipart form data
with open(package_path, 'rb') as file:
files = {
'elf': file
}
response = requests.put(url, files=files)
if response.status_code != 200:
print_error("Install failed")
else:
print(f"{shell_color_green}Installation successful ✅{shell_color_reset}")
except requests.RequestException as e:
print_error(f"Installation failed: {e}")
except IOError as e:
print_error(f"File error: {e}")
def uninstall_action(manifest, ip):
app_id = manifest["app"]["id"]
print(f"Uninstalling {app_id} on {ip}")
url = get_url(ip, "/app/uninstall")
params = {'id': app_id}
try:
response = requests.put(url, params=params)
if response.status_code != 200:
print_error("Uninstall failed")
else:
print(f"{shell_color_green}Uninstall successful ✅{shell_color_reset}")
except requests.RequestException as e:
print(f"Request failed: {e}")
#region Main
if __name__ == "__main__":
print(f"Tactility Build System v{ttbuild_version}")
if "--help" in sys.argv:
print_help()
sys.exit()
# Argument validation
if len(sys.argv) == 1:
print_help()
sys.exit()
action_arg = sys.argv[1]
verbose = "--verbose" in sys.argv
skip_build = "--skip-build" in sys.argv
use_local_sdk = "--local-sdk" in sys.argv
# Environment setup
setup_environment()
if not os.path.isfile("manifest.properties"):
exit_with_error("manifest.properties not found")
manifest = read_manifest()
validate_manifest(manifest)
all_platform_targets = manifest["target"]["platforms"].split(",")
# Update SDK cache (sdk.json)
if should_update_sdk_json() and not update_sdk_json():
exit_with_error("Failed to retrieve SDK info")
# Actions
if action_arg == "build":
if len(sys.argv) < 2:
print_help()
exit_with_error("Commandline parameter missing")
platform = None
if len(sys.argv) > 2:
platform = sys.argv[2]
build_action(manifest, platform)
elif action_arg == "clean":
clean_action()
elif action_arg == "clearcache":
clear_cache_action()
elif action_arg == "updateself":
update_self_action()
elif action_arg == "run":
if len(sys.argv) < 3:
print_help()
exit_with_error("Commandline parameter missing")
run_action(manifest, sys.argv[2])
elif action_arg == "install":
if len(sys.argv) < 3:
print_help()
exit_with_error("Commandline parameter missing")
platform = None
platforms_to_install = all_platform_targets
if len(sys.argv) >= 4:
platform = sys.argv[3]
platforms_to_install = [platform]
install_action(sys.argv[2], platforms_to_install)
elif action_arg == "uninstall":
if len(sys.argv) < 3:
print_help()
exit_with_error("Commandline parameter missing")
uninstall_action(manifest, sys.argv[2])
elif action_arg == "bir" or action_arg == "brrr":
if len(sys.argv) < 3:
print_help()
exit_with_error("Commandline parameter missing")
platform = None
platforms_to_install = all_platform_targets
if len(sys.argv) >= 4:
platform = sys.argv[3]
platforms_to_install = [platform]
build_action(manifest, platform)
install_action(sys.argv[2], platforms_to_install)
run_action(manifest, sys.argv[2])
else:
print_help()
exit_with_error("Unknown commandline parameter")
#endregion Main