Introduce touch offset (#69)
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@ -8,12 +8,18 @@
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extern "C" {
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#endif
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/**
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* Touch seems to be offset by a certain amount.
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* The docs don't mention it, so this is the estimated value.
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*/
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#define TOUCH_Y_OFFSET 16
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static void read_touch(TT_UNUSED lv_indev_t* indev, lv_indev_data_t* data) {
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lgfx::touch_point_t point; // Making it static makes it unreliable
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bool touched = M5.Lcd.getTouch(&point) > 0;
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if (touched) {
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data->point.x = point.x;
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data->point.y = point.y;
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data->point.y = point.y - TOUCH_Y_OFFSET;
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data->state = LV_INDEV_STATE_PRESSED;
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} else {
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data->state = LV_INDEV_STATE_RELEASED;
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